// Created on: 2011-07-13 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef OpenGl_Mesh_Header #define OpenGl_Mesh_Header #include #include #include #include #include #include #include #include #include #include struct TEL_INDEXPOLY_DATA { Tint num_vertices; /* Number of vertices */ Tint num_facets; /* Number of facets (triangles, quadrangles or polygons) */ Tint num_bounds; /* Number of bounds in a facet (3, 4 or more) */ Tint facet_flag; /* TEL_FA_NONE or TEL_FA_NORMAL */ Tint vertex_flag; /* TEL_VT_NONE or TEL_VT_NORMAL */ Tint *edge_vis; /* Edge visibility indicators for each edge */ Tint *indices; /* Connectivity array */ tel_point fnormals; /* Facet normals */ tel_colour fcolours; /* Facet colour values */ tel_point vertices; /* Vertices */ tel_colour vcolours; /* Vertex colour values */ tel_point vnormals; /* Vertex normals */ tel_texture_coord vtexturecoord; /* Texture Coordinates */ DEFINE_STANDARD_ALLOC }; class OpenGl_Mesh : public OpenGl_Element { public: OpenGl_Mesh (const Graphic3d_Array1OfVertex& AListVertex, const Aspect_Array1OfEdge& AListEdge); OpenGl_Mesh (const Graphic3d_Array1OfVertexN& AListVertex, const Aspect_Array1OfEdge& AListEdge); OpenGl_Mesh (const Graphic3d_Array1OfVertexC& AListVertex, const Aspect_Array1OfEdge& AListEdge); OpenGl_Mesh (const Graphic3d_Array1OfVertexNC& AListVertex, const Aspect_Array1OfEdge& AListEdge); OpenGl_Mesh (const Graphic3d_Array1OfVertexNT& AListVertex, const Aspect_Array1OfEdge& AListEdge); virtual ~OpenGl_Mesh (); virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const; protected: void Init (const Tint ANbVertices, tel_point AVertices, tel_point AVNormals, tel_colour AVColors, tel_texture_coord ATCoords, const Aspect_Array1OfEdge& AListEdge, const Tint ANbBounds); void draw_indexpoly (const Tint, /* front_lighting_model, */ const Aspect_InteriorStyle, /* interior_style, */ const TEL_COLOUR *, /* edge_colour, */ const OPENGL_SURF_PROP *, const Handle(OpenGl_Workspace) &) const; void draw_degenerates_as_points (const float) const; void draw_degenerates_as_bboxs () const; void draw_edges (const TEL_COLOUR *, const Aspect_InteriorStyle, Tint, const Handle(OpenGl_Workspace) &) const; TEL_INDEXPOLY_DATA myData; DS_INTERNAL *myDS; public: DEFINE_STANDARD_ALLOC }; #endif //OpenGl_Mesh_Header