// File: OpenGl_Matrix.cxx // Created: 13 July 2011 // Author: Sergey ZERCHANINOV // Copyright: OPEN CASCADE 2011 #include /*----------------------------------------------------------------------*/ void OpenGl_Multiplymat3 (OpenGl_Matrix *c, const OpenGl_Matrix *a, const OpenGl_Matrix *b) { int row, col, i; for (row = 0; row < 4; row++) { for (col = 0; col < 4; col++) { float sum = 0.F; for (i = 0; i < 4; i++) sum += a->mat[row][i] * b->mat[i][col]; c->mat[row][col] = sum; } } } /*----------------------------------------------------------------------*/ void OpenGl_Transposemat3 (OpenGl_Matrix *c, const OpenGl_Matrix *a) { Tint row, col; for (row = 0; row < 4; row++) for (col = 0; col < 4; col++) c->mat[row][col] = a->mat[col][row]; }