// Created on: 2011-07-13 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef OpenGl_Light_Header #define OpenGl_Light_Header #include #include #define OpenGLMaxLights 8 struct OpenGl_Light { TLightType type; int HeadLight; TEL_COLOUR col; Tfloat pos[3]; Tfloat dir[3]; Tfloat shine; Tfloat atten[2]; Tfloat angle; DEFINE_STANDARD_ALLOC }; typedef NCollection_List OpenGl_ListOfLight; #endif //OpenGl_Light_Header