// Created by: Kirill GAVRILOV // Copyright (c) 2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _OpenGl_IndexBuffer_H__ #define _OpenGl_IndexBuffer_H__ #include //! Index buffer is just a VBO with special target (GL_ELEMENT_ARRAY_BUFFER). class OpenGl_IndexBuffer : public OpenGl_VertexBuffer { public: Standard_EXPORT OpenGl_IndexBuffer(); Standard_EXPORT virtual GLenum GetTarget() const; public: DEFINE_STANDARD_RTTI(OpenGl_IndexBuffer) // Type definition }; DEFINE_STANDARD_HANDLE(OpenGl_IndexBuffer, OpenGl_VertexBuffer) #endif // _OpenGl_IndexBuffer_H__