// Created on: 2011-10-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include #include void OpenGl_GraphicDriver::ClearStructure (const Graphic3d_CStructure& theCStructure) { OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure; if (aStructure == NULL) return; aStructure->Clear (GetSharedContext()); } void OpenGl_GraphicDriver::ContextStructure (const Graphic3d_CStructure& theCStructure) { OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure; if (aStructure == NULL) return; aStructure->SetTransformPersistence (theCStructure.TransformPersistence); if (theCStructure.ContextLine.IsDef) aStructure->SetAspectLine (theCStructure.ContextLine); if (theCStructure.ContextFillArea.IsDef) aStructure->SetAspectFace (theCStructure.ContextFillArea); if (theCStructure.ContextMarker.IsDef) aStructure->SetAspectMarker (theCStructure.ContextMarker); if (theCStructure.ContextText.IsDef) aStructure->SetAspectText (theCStructure.ContextText); } void OpenGl_GraphicDriver::Connect (const Graphic3d_CStructure& theFather, const Graphic3d_CStructure& theSon) { OpenGl_Structure* aFather = (OpenGl_Structure* )theFather.ptrStructure; OpenGl_Structure* aSon = (OpenGl_Structure* )theSon.ptrStructure; if (aFather && aSon) aFather->Connect(aSon); } void OpenGl_GraphicDriver::Disconnect (const Graphic3d_CStructure& theFather, const Graphic3d_CStructure& theSon) { OpenGl_Structure* aFather = (OpenGl_Structure* )theFather.ptrStructure; OpenGl_Structure* aSon = (OpenGl_Structure* )theSon.ptrStructure; if (aFather && aSon) aFather->Disconnect(aSon); } void OpenGl_GraphicDriver::DisplayStructure (const Graphic3d_CView& theCView, const Graphic3d_CStructure& theCStructure, const Standard_Integer thePriority) { const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView; OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure; if (aCView == NULL || aStructure == NULL) return; aCView->View->DisplayStructure (aStructure, thePriority); } void OpenGl_GraphicDriver::EraseStructure (const Graphic3d_CView& theCView, const Graphic3d_CStructure& theCStructure) { const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView; OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure; if (aCView == NULL || aStructure == NULL) return; aCView->View->EraseStructure (aStructure); } void OpenGl_GraphicDriver::RemoveStructure (const Graphic3d_CStructure& theCStructure) { if (!myMapOfStructure.IsBound (theCStructure.Id)) return; OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id); myMapOfStructure.UnBind (theCStructure.Id); OpenGl_Element::Destroy (GetSharedContext(), aStructure); } void OpenGl_GraphicDriver::Structure (Graphic3d_CStructure& theCStructure) { RemoveStructure (theCStructure); OpenGl_Structure* aStructure = new OpenGl_Structure(); Standard_Integer aStatus = 0; if (theCStructure.highlight) aStatus |= OPENGL_NS_HIGHLIGHT; if (!theCStructure.visible) aStatus |= OPENGL_NS_HIDE; aStructure->SetNamedStatus (aStatus); theCStructure.ptrStructure = aStructure; myMapOfStructure.Bind (theCStructure.Id, aStructure); } //======================================================================= //function : ChangeZLayer //purpose : //======================================================================= void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure, const Standard_Integer theLayer) { if (!myMapOfStructure.IsBound (theCStructure.Id)) return; OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id); aStructure->SetZLayer (theLayer); } //======================================================================= //function : ChangeZLayer //purpose : //======================================================================= void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure, const Graphic3d_CView& theCView, const Standard_Integer theNewLayerId) { const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView; if (!myMapOfStructure.IsBound (theCStructure.Id) || !aCView) return; OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id); aCView->View->ChangeZLayer (aStructure, theNewLayerId); } //======================================================================= //function : GetZLayer //purpose : //======================================================================= Standard_Integer OpenGl_GraphicDriver::GetZLayer (const Graphic3d_CStructure& theCStructure) const { if (!myMapOfStructure.IsBound (theCStructure.Id)) return -1; OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id); return aStructure->GetZLayer(); } //======================================================================= //function : UnsetZLayer //purpose : //======================================================================= void OpenGl_GraphicDriver::UnsetZLayer (const Standard_Integer theLayerId) { NCollection_DataMap::Iterator aStructIt (myMapOfStructure); for( ; aStructIt.More (); aStructIt.Next ()) { OpenGl_Structure* aStruct = aStructIt.ChangeValue (); if (aStruct->GetZLayer () == theLayerId) aStruct->SetZLayer (0); } }