// File: OpenGl_GraphicDriver.hxx // Created: 20 October 2011 // Author: Sergey ZERCHANINOV // Copyright: OPEN CASCADE 2011 #ifndef _OpenGl_GraphicDriver_HeaderFile #define _OpenGl_GraphicDriver_HeaderFile #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class TColStd_Array1OfInteger; class TColStd_Array1OfReal; class TColStd_Array2OfReal; class TColStd_HArray1OfByte; class Graphic3d_VertexNC; class Graphic3d_Vector; class Quantity_Color; class Graphic3d_Vertex; class Aspect_Array1OfEdge; class TCollection_ExtendedString; class AlienImage_AlienImage; class TColStd_HArray1OfReal; class Handle(OpenGl_View); class Handle(OpenGl_Workspace); class OpenGl_Structure; //! This class defines an OpenGl graphic driver
class OpenGl_GraphicDriver : public Graphic3d_GraphicDriver { public: //! Constructor Standard_EXPORT OpenGl_GraphicDriver (const Standard_CString theShrName); Standard_EXPORT Standard_Boolean Begin (const Standard_CString ADisplay); Standard_EXPORT Standard_Boolean Begin (const Aspect_Display ADisplay); Standard_EXPORT void End (); Standard_EXPORT Standard_Integer InquireLightLimit (); Standard_EXPORT void InquireMat (const Graphic3d_CView& ACView, TColStd_Array2OfReal& AMatO, TColStd_Array2OfReal& AMatM); Standard_EXPORT Standard_Integer InquireViewLimit (); Standard_EXPORT Standard_Boolean InquireTextureAvailable (); Standard_EXPORT void Blink (const Graphic3d_CStructure& ACStructure,const Standard_Boolean Create); Standard_EXPORT void BoundaryBox (const Graphic3d_CStructure& ACStructure, const Standard_Boolean Create); Standard_EXPORT void HighlightColor (const Graphic3d_CStructure& ACStructure, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B, const Standard_Boolean Create); Standard_EXPORT void NameSetStructure (const Graphic3d_CStructure& ACStructure); public: // Methods for graphical groups Standard_EXPORT void ClearGroup (const Graphic3d_CGroup& ACGroup); Standard_EXPORT void CloseGroup (const Graphic3d_CGroup& ACGroup); Standard_EXPORT void FaceContextGroup (const Graphic3d_CGroup& theCGroup, const Standard_Integer theNoInsert); Standard_EXPORT void Group (Graphic3d_CGroup& theCGroup); Standard_EXPORT void LineContextGroup (const Graphic3d_CGroup& theCGroup, const Standard_Integer theNoInsert); Standard_EXPORT void MarkerContextGroup (const Graphic3d_CGroup& theCGroup, const Standard_Integer theNoInsert); Standard_EXPORT void MarkerContextGroup (const Graphic3d_CGroup& theCGroup, const Standard_Integer theNoInsert, const Standard_Integer theMarkWidth, const Standard_Integer theMarkHeight, const Handle(TColStd_HArray1OfByte)& theTexture); Standard_EXPORT void OpenGroup (const Graphic3d_CGroup& theCGroup); Standard_EXPORT void RemoveGroup (const Graphic3d_CGroup& theCGroup); Standard_EXPORT void TextContextGroup (const Graphic3d_CGroup& theCGroup, const Standard_Integer theNoInsert); public: // Methods for graphical structures Standard_EXPORT void ClearStructure (const Graphic3d_CStructure& theCStructure); Standard_EXPORT void ContextStructure (const Graphic3d_CStructure& theCStructure); Standard_EXPORT void Connect (const Graphic3d_CStructure& theFather, const Graphic3d_CStructure& theSon); Standard_EXPORT void Disconnect (const Graphic3d_CStructure& theFather, const Graphic3d_CStructure& theSon); Standard_EXPORT void DisplayStructure (const Graphic3d_CView& theCView, const Graphic3d_CStructure& theCStructure, const Standard_Integer thePriority); Standard_EXPORT void EraseStructure (const Graphic3d_CView& theCView, const Graphic3d_CStructure& theCStructure); Standard_EXPORT void RemoveStructure (const Graphic3d_CStructure& theCStructure); Standard_EXPORT void Structure (Graphic3d_CStructure& theCStructure); public: Standard_EXPORT void ActivateView (const Graphic3d_CView& ACView); Standard_EXPORT void AntiAliasing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag); Standard_EXPORT void Background (const Graphic3d_CView& ACView); Standard_EXPORT void GradientBackground (const Graphic3d_CView& ACView, const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod FillStyle); Standard_EXPORT void BackgroundImage (const Standard_CString FileName, const Graphic3d_CView& ACView, const Aspect_FillMethod FillStyle); Standard_EXPORT void SetBgImageStyle (const Graphic3d_CView& ACView, const Aspect_FillMethod FillStyle); Standard_EXPORT void SetBgGradientStyle (const Graphic3d_CView& ACView, const Aspect_GradientFillMethod FillStyle); Standard_EXPORT void ClipLimit (const Graphic3d_CView& ACView, const Standard_Boolean AWait); Standard_EXPORT void DeactivateView (const Graphic3d_CView& ACView); Standard_EXPORT void DepthCueing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag); Standard_EXPORT Standard_Boolean ProjectRaster (const Graphic3d_CView& ACView, const Standard_ShortReal AX, const Standard_ShortReal AY, const Standard_ShortReal AZ, Standard_Integer& AU, Standard_Integer& AV); Standard_EXPORT Standard_Boolean UnProjectRaster (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& AX, Standard_ShortReal& AY, Standard_ShortReal& AZ); Standard_EXPORT Standard_Boolean UnProjectRasterWithRay (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& AX, Standard_ShortReal& AY, Standard_ShortReal& AZ, Standard_ShortReal& DX, Standard_ShortReal& DY, Standard_ShortReal& DZ); Standard_EXPORT void RatioWindow (const Graphic3d_CView& ACView); Standard_EXPORT void Redraw (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Standard_Integer x = 0, const Standard_Integer y = 0, const Standard_Integer width = 0, const Standard_Integer height = 0); Standard_EXPORT void RemoveView (const Graphic3d_CView& ACView); Standard_EXPORT void SetLight (const Graphic3d_CView& ACView); Standard_EXPORT void SetPlane (const Graphic3d_CView& ACView); Standard_EXPORT void SetVisualisation (const Graphic3d_CView& ACView); Standard_EXPORT void TransformStructure (const Graphic3d_CStructure& ACStructure); Standard_EXPORT void DegenerateStructure (const Graphic3d_CStructure& ACStructure); Standard_EXPORT void Transparency (const Graphic3d_CView& ACView, const Standard_Boolean AFlag); Standard_EXPORT void Update (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer); Standard_EXPORT Standard_Boolean View (Graphic3d_CView& ACView); Standard_EXPORT void ViewMapping (const Graphic3d_CView& ACView, const Standard_Boolean AWait); Standard_EXPORT void ViewOrientation (const Graphic3d_CView& ACView,const Standard_Boolean AWait); Standard_EXPORT void Environment (const Graphic3d_CView& ACView); Standard_EXPORT void Marker (const Graphic3d_CGroup& ACGroup, const Graphic3d_Vertex& APoint, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void MarkerSet (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertex& ListVertex, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Polygon (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertex& ListVertex, const Graphic3d_TypeOfPolygon AType = Graphic3d_TOP_CONVEX, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Polygon (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertex& ListVertex, const Graphic3d_Vector& Normal, const Graphic3d_TypeOfPolygon AType = Graphic3d_TOP_CONVEX, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Polygon (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertexN& ListVertex, const Graphic3d_TypeOfPolygon AType = Graphic3d_TOP_CONVEX, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Polygon (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertexN& ListVertex, const Graphic3d_Vector& Normal, const Graphic3d_TypeOfPolygon AType = Graphic3d_TOP_CONVEX, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Polygon (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertexNT& ListVertex, const Graphic3d_TypeOfPolygon AType = Graphic3d_TOP_CONVEX, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void PolygonHoles (const Graphic3d_CGroup& ACGroup, const TColStd_Array1OfInteger& Bounds, const Graphic3d_Array1OfVertex& ListVertex, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void PolygonHoles (const Graphic3d_CGroup& ACGroup, const TColStd_Array1OfInteger& Bounds, const Graphic3d_Array1OfVertex& ListVertex, const Graphic3d_Vector& Normal, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void PolygonHoles (const Graphic3d_CGroup& ACGroup, const TColStd_Array1OfInteger& Bounds, const Graphic3d_Array1OfVertexN& ListVertex, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void PolygonHoles (const Graphic3d_CGroup& ACGroup, const TColStd_Array1OfInteger& Bounds, const Graphic3d_Array1OfVertexN& ListVertex, const Graphic3d_Vector& Normal, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Polyline (const Graphic3d_CGroup& ACGroup, const Standard_Real X1, const Standard_Real Y1, const Standard_Real Z1, const Standard_Real X2, const Standard_Real Y2, const Standard_Real Z2, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Polyline (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertex& ListVertex, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Polyline (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertexC& ListVertex, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void QuadrangleMesh (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array2OfVertex& ListVertex, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void QuadrangleMesh (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array2OfVertexN& ListVertex, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void QuadrangleMesh (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array2OfVertexNT& ListVertex, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void TriangleMesh (const Graphic3d_CGroup& ACGroup,const Graphic3d_Array1OfVertex& ListVertex,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void TriangleMesh (const Graphic3d_CGroup& ACGroup,const Graphic3d_Array1OfVertexN& ListVertex,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void TriangleMesh (const Graphic3d_CGroup& ACGroup,const Graphic3d_Array1OfVertexNT& ListVertex,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void TriangleSet (const Graphic3d_CGroup& ACGroup,const Graphic3d_Array1OfVertex& ListVertex,const Aspect_Array1OfEdge& ListEdge,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void TriangleSet (const Graphic3d_CGroup& ACGroup,const Graphic3d_Array1OfVertexN& ListVertex,const Aspect_Array1OfEdge& ListEdge,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void TriangleSet (const Graphic3d_CGroup& ACGroup,const Graphic3d_Array1OfVertexNT& ListVertex,const Aspect_Array1OfEdge& ListEdge,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void TriangleSet (const Graphic3d_CGroup& ACGroup,const Graphic3d_Array1OfVertexC& ListVertex,const Aspect_Array1OfEdge& ListEdge,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void TriangleSet (const Graphic3d_CGroup& ACGroup,const Graphic3d_Array1OfVertexNC& ListVertex,const Aspect_Array1OfEdge& ListEdge,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void PrimitiveArray (const Graphic3d_CGroup& ACGroup,const Graphic3d_PrimitiveArray& parray,const Standard_Boolean EvalMinMax = Standard_True); Standard_EXPORT void UserDraw (const Graphic3d_CGroup& ACGroup,const Graphic3d_CUserDraw& AUserDraw); Standard_EXPORT void ZBufferTriedronSetup (const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12); Standard_EXPORT void TriedronDisplay (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const Standard_Boolean AsWireframe = Standard_True); Standard_EXPORT void TriedronErase (const Graphic3d_CView& ACView); Standard_EXPORT void TriedronEcho (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronEcho AType = Aspect_TOTE_NONE); Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_CView& view, const Graphic3d_CGraduatedTrihedron& cubic); Standard_EXPORT void GraduatedTrihedronErase (const Graphic3d_CView& view); Standard_EXPORT void GraduatedTrihedronMinMaxValues (const Standard_ShortReal xmin, const Standard_ShortReal ymin, const Standard_ShortReal zmin, const Standard_ShortReal xmax, const Standard_ShortReal ymax, const Standard_ShortReal zmax); Standard_EXPORT void BeginAnimation (const Graphic3d_CView& ACView); Standard_EXPORT void EndAnimation (const Graphic3d_CView& ACView); Standard_EXPORT Standard_Boolean BeginAddMode (const Graphic3d_CView& ACView); Standard_EXPORT void EndAddMode (); Standard_EXPORT Standard_Boolean BeginImmediatMode(const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Standard_Boolean DoubleBuffer, const Standard_Boolean RetainMode); Standard_EXPORT void BeginPolyline (); Standard_EXPORT void ClearImmediatMode (const Graphic3d_CView& ACView,const Standard_Boolean aFlush = Standard_True); Standard_EXPORT void Draw (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z); Standard_EXPORT void DrawStructure (const Graphic3d_CStructure& ACStructure); Standard_EXPORT void EndImmediatMode (const Standard_Integer Synchronize); Standard_EXPORT void EndPolyline (); Standard_EXPORT void Move (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z); Standard_EXPORT void SetLineColor (const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B); Standard_EXPORT void SetLineType (const Standard_Integer Type); Standard_EXPORT void SetLineWidth (const Standard_ShortReal Width); Standard_EXPORT void SetMinMax (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1, const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2); Standard_EXPORT void Transform (const TColStd_Array2OfReal& AMatrix, const Graphic3d_TypeOfComposition AType); Standard_EXPORT void Layer (Aspect_CLayer2d& ACLayer); Standard_EXPORT void RemoveLayer (const Aspect_CLayer2d& ACLayer); Standard_EXPORT void BeginLayer (const Aspect_CLayer2d& ACLayer); Standard_EXPORT void BeginPolygon2d (); Standard_EXPORT void BeginPolyline2d (); Standard_EXPORT void ClearLayer (const Aspect_CLayer2d& ACLayer); Standard_EXPORT void Draw (const Standard_ShortReal X,const Standard_ShortReal Y); Standard_EXPORT void Edge (const Standard_ShortReal X,const Standard_ShortReal Y); Standard_EXPORT void EndLayer (); Standard_EXPORT void EndPolygon2d (); Standard_EXPORT void EndPolyline2d (); Standard_EXPORT void Move (const Standard_ShortReal X,const Standard_ShortReal Y); Standard_EXPORT void Rectangle (const Standard_ShortReal X,const Standard_ShortReal Y,const Standard_ShortReal Width,const Standard_ShortReal Height); Standard_EXPORT void SetColor (const Standard_ShortReal R,const Standard_ShortReal G,const Standard_ShortReal B); Standard_EXPORT void SetTransparency (const Standard_ShortReal ATransparency); Standard_EXPORT void UnsetTransparency (); Standard_EXPORT void SetLineAttributes (const Standard_Integer Type,const Standard_ShortReal Width); //! Set text attributes for under-/overlayer.
//! argument defines the name of the font to be used,
//! argument defines the display type of the text,
//! values define the color of decal or subtitle background.
//! To set the color of the text you can use the SetColor method.
Standard_EXPORT void SetTextAttributes (const Standard_CString FontName,const Standard_Integer Type,const Standard_ShortReal R,const Standard_ShortReal G,const Standard_ShortReal B); Standard_EXPORT void Text (const Standard_CString AText,const Standard_ShortReal X,const Standard_ShortReal Y,const Standard_ShortReal AHeight); Standard_EXPORT void TextSize (const Standard_CString AText,const Standard_ShortReal AHeight,Standard_ShortReal& AWidth,Standard_ShortReal& AnAscent,Standard_ShortReal& ADescent) const; Standard_EXPORT void SetBackFacingModel (const Graphic3d_CView& aView); //! print the contents of all layers of the view to the printer.
//! : Pass the PrinterDeviceContext (HDC),
//! : When set to FALSE then print the view without background color
//! (background is white)
//! else set to TRUE for printing with current background color.
//! : If != NULL, then the view will be printed to a file.
//! : Select print algorithm: stretch, tile.
//! : Scaling coefficient, used internally to scale the
//! printings accordingly to the scale factor selected in the printer
//! properties dialog.
//! Returns Standard_True if the data is passed to the printer, otherwise
//! Standard_False if the print operation failed due to the printer errors,
//! or lack of system memory. This might be related to insufficient memory
//! or some internal errors. All this errors are indicated by the message
//! boxes (on level of OpenGl_GraphicDriver).
//! Warning: This function can reuse FBO assigned to the view
//! Please take it into account if you use it for your purposes;
Standard_EXPORT Standard_Boolean Print (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Aspect_Handle hPrnDC, const Standard_Boolean showBackground, const Standard_CString filename, const Aspect_PrintAlgo printAlgorithm = Aspect_PA_STRETCH, const Standard_Real theScaleFactor = 1.0) const; Standard_EXPORT void SetDepthTestEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const; Standard_EXPORT Standard_Boolean IsDepthTestEnabled (const Graphic3d_CView& view) const; //! Reads depths of shown pixels of the given rectangle (glReadPixels with GL_DEPTH_COMPONENT)
Standard_EXPORT void ReadDepths (const Graphic3d_CView& view,const Standard_Integer x,const Standard_Integer y,const Standard_Integer width,const Standard_Integer height,const Standard_Address buffer) const; //! Generate offscreen FBO (needs OpenGL2+ hardware)
//! If not supported on hardware returns NULL.
Standard_EXPORT Graphic3d_PtrFrameBuffer FBOCreate (const Graphic3d_CView& view, const Standard_Integer width, const Standard_Integer height); //! Remove offscreen FBO
Standard_EXPORT void FBORelease (const Graphic3d_CView& view, Graphic3d_PtrFrameBuffer& fboPtr); //! Dump active rendering buffer into specified memory buffer.
Standard_EXPORT Standard_Boolean BufferDump (const Graphic3d_CView& view, Image_CRawBufferData& buffer); Standard_EXPORT void SetGLLightEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const; Standard_EXPORT Standard_Boolean IsGLLightEnabled (const Graphic3d_CView& view) const; //! Clear visualization data in graphical driver and stop
//! displaying the primitives array of the graphical group .
//! This method is internal and should be used by Graphic3d_Group only.
Standard_EXPORT void RemovePrimitiveArray(const Graphic3d_CGroup& theCGroup,const Graphic3d_PrimitiveArray& thePArray); Standard_EXPORT Standard_Integer InquirePlaneLimit(); Standard_EXPORT Standard_Integer CreateTexture(const Graphic3d_TypeOfTexture Type,const Handle(AlienImage_AlienImage)& Image,const Standard_CString FileName,const Handle(TColStd_HArray1OfReal)& TexUpperBounds) const; Standard_EXPORT void DestroyTexture(const Standard_Integer TexId) const; Standard_EXPORT void ModifyTexture(const Standard_Integer TexId,const Graphic3d_CInitTexture& AValue) const; Standard_EXPORT Standard_ShortReal DefaultTextHeight() const; Standard_EXPORT void FBOGetDimensions(const Graphic3d_CView& view,const Graphic3d_PtrFrameBuffer fboPtr,Standard_Integer& width,Standard_Integer& height,Standard_Integer& widthMax,Standard_Integer& heightMax); Standard_EXPORT void FBOChangeViewport(const Graphic3d_CView& view,Graphic3d_PtrFrameBuffer& fboPtr,const Standard_Integer width,const Standard_Integer height); Standard_EXPORT Standard_Boolean Export(const Standard_CString theFileName,const Graphic3d_ExportFormat theFormat,const Graphic3d_SortType theSortType,const Standard_Integer theWidth,const Standard_Integer theHeight,const Graphic3d_CView& theView,const Aspect_CLayer2d& theLayerUnder,const Aspect_CLayer2d& theLayerOver,const Standard_Real thePrecision = 0.005,const Standard_Address theProgressBarFunc = NULL,const Standard_Address theProgressObject = NULL); //! Add a new top-level z layer with ID for
//! the view. Z layers allow drawing structures in higher layers
//! in foreground of structures in lower layers. To add a structure
//! to desired layer on display it is necessary to set the layer
//! index for the structure.
Standard_EXPORT void AddZLayer(const Graphic3d_CView& theCView, const Standard_Integer theLayerId); //! Remove Z layer from the specified view. All structures
//! displayed at the moment in layer will be displayed in default layer
//! ( the bottom-level z layer ). To unset layer index from associated
//! structures use method UnsetZLayer (...).
Standard_EXPORT void RemoveZLayer(const Graphic3d_CView& theCView, const Standard_Integer theLayerId); //! Unset Z layer ID for all structures. The structure
//! indexes will be set to default layer ( the bottom-level z layer with
//! ID = 0 ).
Standard_EXPORT void UnsetZLayer(const Standard_Integer theLayerId); //! Change Z layer of a structure. The new z layer ID will
//! be used to define the associated layer for structure on display.
//! It is recommended to take care of redisplaying the structures already
//! presented in view with previously set layer index. This is usually
//! done by viewer manager. Z layers allow drawing structures in
//! higher layers in foreground of structures in lower layers.
Standard_EXPORT void ChangeZLayer(const Graphic3d_CStructure& theCStructure, const Standard_Integer theLayerId); //! Change Z layer of a structure already presented in view.
//! It is recommended to update z layer of already
//! displayed structures with this method before setting new z layer
//! index to the structure. This is usually done by viewer manager.
Standard_EXPORT void ChangeZLayer(const Graphic3d_CStructure& theCStructure, const Graphic3d_CView& theCView, const Standard_Integer theNewLayerId); //! Get Z layer ID of the structure. If the structure doesn't exists in
//! graphic driver, the method returns -1.
Standard_EXPORT Standard_Integer GetZLayer(const Graphic3d_CStructure& theCStructure) const; public: //! Returns true if VBO usage does not forbidden. Standard_EXPORT static Standard_Boolean ToUseVBO(); //! VBO usage can be forbidden by this method even if it is supported by GL driver. //! Notice that disabling of VBO will cause rendering performance degradation. //! Warning! This method should be called only before any primitives are displayed in GL scene! Standard_EXPORT void EnableVBO (const Standard_Boolean theToTurnOn); private: //! Access the global map of views. static NCollection_DataMap& GetMapOfViews(); //! Access the global map of workspaces. static NCollection_DataMap& GetMapOfWorkspaces(); //! Access the global map of structures. static NCollection_DataMap& GetMapOfStructures(); //! Invalidates all workspaces - thus they will be redrawn on next update call. static void InvalidateAllWorkspaces(); public: DEFINE_STANDARD_RTTI(OpenGl_GraphicDriver) }; #endif //_OpenGl_GraphicDriver_HeaderFile