// Created on: 2014-03-17 // Created by: Kirill GAVRILOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_GlCore31_HeaderFile #define OpenGl_GlCore31_HeaderFile #include //! OpenGL 3.1 definition. struct OpenGl_GlCore31 : public OpenGl_GlCore30 { private: typedef OpenGl_GlCore30 theBaseClass_t; public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core) using theBaseClass_t::glGetUniformIndices; using theBaseClass_t::glGetActiveUniformsiv; using theBaseClass_t::glGetUniformBlockIndex; using theBaseClass_t::glGetActiveUniformBlockiv; using theBaseClass_t::glGetActiveUniformBlockName; using theBaseClass_t::glUniformBlockBinding; #if !defined(GL_ES_VERSION_2_0) using theBaseClass_t::glGetActiveUniformName; // undefined in OpenGL ES #endif public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core) using theBaseClass_t::glCopyBufferSubData; public: //! @name OpenGL 3.1 additives to 3.0 using theBaseClass_t::glDrawArraysInstanced; using theBaseClass_t::glDrawElementsInstanced; #if !defined(GL_ES_VERSION_2_0) using theBaseClass_t::glTexBuffer; // added in OpenGL ES 3.2 using theBaseClass_t::glPrimitiveRestartIndex; // undefined in OpenGL ES #endif }; #endif // _OpenGl_GlCore31_Header