// Created on: 2014-10-15 // Created by: Denis Bogolepov // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_Disk_Header #define OpenGl_Disk_Header #include //! Tool class for generating disk (circle) tessellation. class OpenGl_Disk : public OpenGl_Quadric { public: //! Create uninitialized disk (circle) primitive. Standard_EXPORT OpenGl_Disk(); //! Initialize disk (circle) primitive. Standard_EXPORT Standard_Boolean Init (const Standard_ShortReal theInnerRadius, const Standard_ShortReal theOuterRadius, const Standard_Integer theNbSlices = 10, const Standard_Integer theNbStacks = 10); protected: //! Returns surface point for the given parameters. Standard_EXPORT virtual OpenGl_Vec3 evalVertex (const Standard_ShortReal theU, const Standard_ShortReal theV) const Standard_OVERRIDE; //! Returns surface normal for the given parameters. Standard_EXPORT virtual OpenGl_Vec3 evalNormal (const Standard_ShortReal theU, const Standard_ShortReal theV) const Standard_OVERRIDE; private: Standard_ShortReal myInnerRadius; //!< Inner radius of the disk Standard_ShortReal myOuterRadius; //!< Outer radius of the disk }; #endif // OpenGl_Disk_Header