// Created on: 2014-10-15 // Created by: Denis Bogolepov // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_Cylinder_Header #define OpenGl_Cylinder_Header #include //! Tool class for generating cylinder tessellation of quadric surface. class OpenGl_Cylinder : public OpenGl_Quadric { public: //! Create undefined cylinder primitive. Standard_EXPORT OpenGl_Cylinder(); //! Initialize cylinder primitive. Standard_EXPORT Standard_Boolean Init (const Standard_ShortReal theBotRad, const Standard_ShortReal theTopRad, const Standard_ShortReal theHeight, const Standard_Integer theNbSlices = 10, const Standard_Integer theNbStacks = 10); protected: //! Returns surface point for the given parameters. Standard_EXPORT virtual OpenGl_Vec3 evalVertex (const Standard_ShortReal theU, const Standard_ShortReal theV) const Standard_OVERRIDE; //! Returns surface normal for the given parameters. Standard_EXPORT virtual OpenGl_Vec3 evalNormal (const Standard_ShortReal theU, const Standard_ShortReal theV) const Standard_OVERRIDE; private: Standard_ShortReal myBotRad; //!< Radius of the cylinder at bottom Standard_ShortReal myTopRad; //!< Radius of the cylinder at top Standard_ShortReal myHeight; //!< Height of the cylinder }; #endif // OpenGl_Cylinder_Header