// Created on: 2012-01-26 // Created by: Kirill GAVRILOV // Copyright (c) 2012-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_Context_H__ #define _OpenGl_Context_H__ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //! Forward declarations #if defined(__APPLE__) #import #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE #ifdef __OBJC__ @class EAGLContext; #else struct EAGLContext; #endif #else #ifdef __OBJC__ @class NSOpenGLContext; #else struct NSOpenGLContext; #endif #endif #endif struct OpenGl_GlFunctions; struct OpenGl_ArbTBO; struct OpenGl_ArbIns; struct OpenGl_ArbDbg; struct OpenGl_ArbFBO; struct OpenGl_ArbFBOBlit; struct OpenGl_ArbSamplerObject; struct OpenGl_ArbTexBindless; struct OpenGl_ExtGS; template struct OpenGl_TmplCore12; typedef OpenGl_TmplCore12 OpenGl_GlCore12; typedef OpenGl_TmplCore12 OpenGl_GlCore12Fwd; struct OpenGl_GlCore13; struct OpenGl_GlCore13Fwd; template struct OpenGl_TmplCore14; typedef OpenGl_TmplCore14 OpenGl_GlCore14; typedef OpenGl_TmplCore14 OpenGl_GlCore14Fwd; template struct OpenGl_TmplCore15; typedef OpenGl_TmplCore15 OpenGl_GlCore15; typedef OpenGl_TmplCore15 OpenGl_GlCore15Fwd; template struct OpenGl_TmplCore20; typedef OpenGl_TmplCore20 OpenGl_GlCore20; typedef OpenGl_TmplCore20 OpenGl_GlCore20Fwd; template struct OpenGl_TmplCore21; typedef OpenGl_TmplCore21 OpenGl_GlCore21; typedef OpenGl_TmplCore21 OpenGl_GlCore21Fwd; template struct OpenGl_TmplCore30; typedef OpenGl_TmplCore30 OpenGl_GlCore30; typedef OpenGl_TmplCore30 OpenGl_GlCore30Fwd; template struct OpenGl_TmplCore31; typedef OpenGl_TmplCore31 OpenGl_GlCore31Back; typedef OpenGl_TmplCore31 OpenGl_GlCore31; template struct OpenGl_TmplCore32; typedef OpenGl_TmplCore32 OpenGl_GlCore32Back; typedef OpenGl_TmplCore32 OpenGl_GlCore32; template struct OpenGl_TmplCore33; typedef OpenGl_TmplCore33 OpenGl_GlCore33Back; typedef OpenGl_TmplCore33 OpenGl_GlCore33; template struct OpenGl_TmplCore40; typedef OpenGl_TmplCore40 OpenGl_GlCore40Back; typedef OpenGl_TmplCore40 OpenGl_GlCore40; template struct OpenGl_TmplCore41; typedef OpenGl_TmplCore41 OpenGl_GlCore41Back; typedef OpenGl_TmplCore41 OpenGl_GlCore41; template struct OpenGl_TmplCore42; typedef OpenGl_TmplCore42 OpenGl_GlCore42Back; typedef OpenGl_TmplCore42 OpenGl_GlCore42; template struct OpenGl_TmplCore43; typedef OpenGl_TmplCore43 OpenGl_GlCore43Back; typedef OpenGl_TmplCore43 OpenGl_GlCore43; template struct OpenGl_TmplCore44; typedef OpenGl_TmplCore44 OpenGl_GlCore44Back; typedef OpenGl_TmplCore44 OpenGl_GlCore44; template struct OpenGl_TmplCore45; typedef OpenGl_TmplCore45 OpenGl_GlCore45Back; typedef OpenGl_TmplCore45 OpenGl_GlCore45; class Graphic3d_PresentationAttributes; class OpenGl_Aspects; class OpenGl_FrameBuffer; class OpenGl_Sampler; class OpenGl_ShaderProgram; class OpenGl_ShaderManager; class OpenGl_FrameStats; enum OpenGl_FeatureFlag { OpenGl_FeatureNotAvailable = 0, //!< Feature is not supported by OpenGl implementation. OpenGl_FeatureInExtensions = 1, //!< Feature is supported as extension. OpenGl_FeatureInCore = 2 //!< Feature is supported as part of core profile. }; DEFINE_STANDARD_HANDLE(OpenGl_Context, Standard_Transient) //! This class generalize access to the GL context and available extensions. //! //! Functions related to specific OpenGL version or extension are grouped into structures which can be accessed as fields of this class. //! The most simple way to check that required functionality is available - is NULL check for the group: //! @code //! if (myContext->core20 != NULL) //! { //! myGlProgram = myContext->core20->glCreateProgram(); //! .. do more stuff .. //! } //! else //! { //! .. compatibility with outdated configurations .. //! } //! @endcode //! //! Current implementation provide access to OpenGL core functionality up to 4.4 version (core12, core13, core14, core15, fields core20) //! as well as several extensions (arbTBO, arbFBO, etc.). //! //! OpenGL context might be initialized in Core Profile. In this case deprecated functionality become unavailable. //! To make code easily adaptable to wide range of OpenGL versions, function sets related to each version has two kinds of suffixes: //! - "back" for version 3.2+. //! Represents function set for Backward-Compatible Profile. //! Function sets without this suffix represents core profile. //! - "fwd" for version 3.0-. //! Represents non-deprecated function set of earlier OpenGL versions, which are still available within OpenGL 3.2 Core Profile. //! Function sets without this suffix represents complete list of functions related to specific OpenGL version. //! //! To select which core** function set should be used in specific case: //! - Determine the minimal OpenGL version required for implemented functionality and use it to access all functions. //! For example, if algorithm requires OpenGL 2.1+, it is better to write core20fwd->glEnable() rather than core11fwd->glEnable() for uniformity. //! - If functionality will work within Core Profile, use function sets with appropriate suffix. //! - Validate minimal requirements at initialization/creation time and omit checks within code where algorithm should be already initialized. //! Properly escape code incompatible with Core Profile. The simplest way to check Core Profile is "if (core11 == NULL)". //! //! Simplified extensions classification: //! - prefixed with NV, AMD, ATI are vendor-specific (however may be provided by other vendors in some cases); //! - prefixed with EXT are accepted by 2+ vendors; //! - prefixed with ARB are accepted by Architecture Review Board and are candidates //! for inclusion into GL core functionality. //! Some functionality can be represented in several extensions simultaneously. //! In this case developer should be careful because different specification may differ //! in aspects (like enumeration values and error-handling). //! //! Notice that some systems provide mechanisms to simultaneously incorporate with GL contexts with different capabilities. //! For this reason OpenGl_Context should be initialized and used for each GL context independently. class OpenGl_Context : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(OpenGl_Context, Standard_Transient) friend class OpenGl_Window; public: typedef NCollection_Shared< NCollection_DataMap > OpenGl_ResourcesMap; //! Function for getting power of to number larger or equal to input number. //! @param theNumber number to 'power of two' //! @param theThreshold upper threshold //! @return power of two number inline static Standard_Integer GetPowerOfTwo (const Standard_Integer theNumber, const Standard_Integer theThreshold) { for (Standard_Integer p2 = 2; p2 <= theThreshold; p2 <<= 1) { if (theNumber <= p2) { return p2; } } return theThreshold; } public: //! Empty constructor. You should call Init() to perform initialization with bound GL context. Standard_EXPORT OpenGl_Context (const Handle(OpenGl_Caps)& theCaps = NULL); //! Destructor. Standard_EXPORT virtual ~OpenGl_Context(); //! Release all resources, including shared ones Standard_EXPORT void forcedRelease(); //! Share GL context resources. //! theShareCtx - handle to context to retrieve handles to shared resources. Standard_EXPORT void Share (const Handle(OpenGl_Context)& theShareCtx); //! Initialize class from currently bound OpenGL context. Method should be called only once. //! @return false if no GL context is bound to the current thread Standard_EXPORT Standard_Boolean Init (const Standard_Boolean theIsCoreProfile = Standard_False); //! @return true if this context is valid (has been initialized) inline Standard_Boolean IsValid() const { return myIsInitialized; } #if defined(HAVE_EGL) //! Initialize class from specified surface and rendering context. Method should be called only once. //! @return false if OpenGL context can not be bound to specified surface Standard_EXPORT Standard_Boolean Init (const Aspect_Drawable theEglSurface, const Aspect_Display theEglDisplay, const Aspect_RenderingContext theEglContext, const Standard_Boolean theIsCoreProfile = Standard_False); #elif defined(_WIN32) //! Initialize class from specified window and rendering context. Method should be called only once. //! @return false if OpenGL context can not be bound to specified window Standard_EXPORT Standard_Boolean Init (const Aspect_Handle theWindow, const Aspect_Handle theWindowDC, const Aspect_RenderingContext theGContext, const Standard_Boolean theIsCoreProfile = Standard_False); //! @return the window handle (HWND) currently bound to this OpenGL context inline Aspect_Handle Window() const { return myWindow; } #elif defined(__APPLE__) && !defined(MACOSX_USE_GLX) #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE //! Initialize class from specified OpenGL ES context (EAGLContext). Method should be called only once. Standard_EXPORT Standard_Boolean Init (EAGLContext* theGContext, const Standard_Boolean theIsCoreProfile = Standard_False); #else //! Initialize class from specified OpenGL context (NSOpenGLContext). Method should be called only once. Standard_EXPORT Standard_Boolean Init (NSOpenGLContext* theGContext, const Standard_Boolean theIsCoreProfile = Standard_False); #endif #else //! Initialize class from specified window and rendering context. Method should be called only once. //! @return false if OpenGL context can not be bound to specified window Standard_EXPORT Standard_Boolean Init (const Aspect_Drawable theWindow, const Aspect_Display theDisplay, const Aspect_RenderingContext theGContext, const Standard_Boolean theIsCoreProfile = Standard_False); //! @return the window handle (GLXDrawable) currently bound to this OpenGL context inline Aspect_Drawable Window() const { return myWindow; } #endif //! Read OpenGL version information from active context. Standard_EXPORT static void ReadGlVersion (Standard_Integer& theGlVerMajor, Standard_Integer& theGlVerMinor); //! Check if theExtName extension is supported by active GL context. Standard_EXPORT Standard_Boolean CheckExtension (const char* theExtName) const; //! Check if theExtName extension is in extensions string. Standard_EXPORT static Standard_Boolean CheckExtension (const char* theExtString, const char* theExtName); //! Auxiliary template to retrieve GL function pointer. //! Pointer to function retrieved from library is statically casted //! to requested type - there no way to check real signature of exported function. //! The context should be bound before call. //! @param theLastFailFuncName [out] set to theFuncName in case of failure, unmodified on success //! @param theFuncName [in] function name to find //! @param theFuncPtr [out] retrieved function pointer //! @return TRUE on success template Standard_Boolean FindProcVerbose (const char*& theLastFailFuncName, const char* theFuncName, FuncType_t& theFuncPtr) { theFuncPtr = (FuncType_t )findProc (theFuncName); if (theFuncPtr == NULL) { theLastFailFuncName = theFuncName; return Standard_False; } return Standard_True; } //! Auxiliary template to retrieve GL function pointer. //! Same as FindProcVerbose() but without auxiliary last function name argument. template Standard_Boolean FindProc (const char* theFuncName, FuncType_t& theFuncPtr) { theFuncPtr = (FuncType_t )findProc (theFuncName); return (theFuncPtr != NULL); } //! @return true if detected GL version is greater or equal to requested one. inline Standard_Boolean IsGlGreaterEqual (const Standard_Integer theVerMajor, const Standard_Integer theVerMinor) const { return (myGlVerMajor > theVerMajor) || (myGlVerMajor == theVerMajor && myGlVerMinor >= theVerMinor); } //! Return cached GL version major number. Standard_Integer VersionMajor() const { return myGlVerMajor; } //! Return cached GL version minor number. Standard_Integer VersionMinor() const { return myGlVerMinor; } //! Access entire map of loaded OpenGL functions. const OpenGl_GlFunctions* Functions() const { return myFuncs.operator->(); } //! Clean up errors stack for this GL context (glGetError() in loop). //! @return true if some error has been cleared Standard_EXPORT bool ResetErrors (const bool theToPrintErrors = false); //! This method uses system-dependent API to retrieve information //! about GL context bound to the current thread. //! @return true if current thread is bound to this GL context Standard_EXPORT Standard_Boolean IsCurrent() const; //! Activates current context. //! Class should be initialized with appropriate info. Standard_EXPORT Standard_Boolean MakeCurrent(); //! Swap front/back buffers for this GL context (should be activated before!). Standard_EXPORT void SwapBuffers(); //! Setup swap interval (VSync). Standard_EXPORT Standard_Boolean SetSwapInterval (const Standard_Integer theInterval); //! Return true if active mode is GL_RENDER (cached state) Standard_Boolean IsRender() const { #if !defined(GL_ES_VERSION_2_0) return myRenderMode == GL_RENDER; #else return Standard_True; #endif } //! Return true if active mode is GL_FEEDBACK (cached state) Standard_Boolean IsFeedback() const { #if !defined(GL_ES_VERSION_2_0) return myRenderMode == GL_FEEDBACK; #else return Standard_False; #endif } //! This function retrieves information from GL about free GPU memory that is: //! - OS-dependent. On some OS it is per-process and on others - for entire system. //! - Vendor-dependent. Currently available only on NVIDIA and AMD/ATi drivers only. //! - Numbers meaning may vary. //! You should use this info only for diagnostics purposes. //! @return free GPU dedicated memory in bytes. Standard_EXPORT Standard_Size AvailableMemory() const; //! This function retrieves information from GL about GPU memory //! and contains more vendor-specific values than AvailableMemory(). Standard_EXPORT TCollection_AsciiString MemoryInfo() const; //! This function retrieves information from GL about GPU memory. Standard_EXPORT void MemoryInfo (TColStd_IndexedDataMapOfStringString& theDict) const; //! Fill in the dictionary with OpenGL info. //! Should be called with bound context. Standard_EXPORT void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict, Graphic3d_DiagnosticInfo theFlags) const; //! Access shared resource by its name. //! @param theKey - unique identifier; //! @return handle to shared resource or NULL. Standard_EXPORT const Handle(OpenGl_Resource)& GetResource (const TCollection_AsciiString& theKey) const; //! Access shared resource by its name. //! @param theKey - unique identifier; //! @param theValue - handle to fill; //! @return true if resource was shared. template Standard_Boolean GetResource (const TCollection_AsciiString& theKey, TheHandleType& theValue) const { const Handle(OpenGl_Resource)& aResource = GetResource (theKey); if (aResource.IsNull()) { return Standard_False; } theValue = TheHandleType::DownCast (aResource); return !theValue.IsNull(); } //! Register shared resource. //! Notice that after registration caller shouldn't release it by himself - //! it will be automatically released on context destruction. //! @param theKey - unique identifier, shouldn't be empty; //! @param theResource - new resource to register, shouldn't be NULL. Standard_EXPORT Standard_Boolean ShareResource (const TCollection_AsciiString& theKey, const Handle(OpenGl_Resource)& theResource); //! Release shared resource. //! If there are more than one reference to this resource //! (also used by some other existing object) then call will be ignored. //! This means that current object itself should nullify handle before this call. //! Notice that this is unrecommended operation at all and should be used //! only in case of fat resources to release memory for other needs. //! @param theKey unique identifier //! @param theToDelay postpone release until next redraw call Standard_EXPORT void ReleaseResource (const TCollection_AsciiString& theKey, const Standard_Boolean theToDelay = Standard_False); //! Append resource to queue for delayed clean up. //! Resources in this queue will be released at next redraw call. template void DelayedRelease (Handle(T)& theResource) { myUnusedResources->Prepend (theResource); theResource.Nullify(); } //! Clean up the delayed release queue. Standard_EXPORT void ReleaseDelayed(); //! Return map of shared resources. const OpenGl_ResourcesMap& SharedResources() const { return *mySharedResources; } //! @return tool for management of clippings within this context. inline OpenGl_Clipping& ChangeClipping() { return myClippingState; } //! @return tool for management of clippings within this context. inline const OpenGl_Clipping& Clipping() const { return myClippingState; } //! @return tool for management of shader programs within this context. inline const Handle(OpenGl_ShaderManager)& ShaderManager() const { return myShaderManager; } public: //! Either GL_CLAMP_TO_EDGE (1.2+) or GL_CLAMP (1.1). Standard_Integer TextureWrapClamp() const { return myTexClamp; } //! @return maximum degree of anisotropy texture filter Standard_Integer MaxDegreeOfAnisotropy() const { return myAnisoMax; } //! @return value for GL_MAX_TEXTURE_SIZE Standard_Integer MaxTextureSize() const { return myMaxTexDim; } //! @return value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS Standard_Integer MaxCombinedTextureUnits() const { return myMaxTexCombined; } //! This method returns the multi-texture limit for obsolete fixed-function pipeline. //! Use MaxCombinedTextureUnits() instead for limits for using programmable pipeline. //! @return value for GL_MAX_TEXTURE_UNITS Standard_Integer MaxTextureUnitsFFP() const { return myMaxTexUnitsFFP; } //! @return texture unit to be used for sprites Graphic3d_TextureUnit SpriteTextureUnit() const { return mySpriteTexUnit; } //! @return value for GL_MAX_SAMPLES Standard_Integer MaxMsaaSamples() const { return myMaxMsaaSamples; } //! @return maximum FBO width for image dump Standard_Integer MaxDumpSizeX() const { return myMaxDumpSizeX; } //! @return maximum FBO height for image dump Standard_Integer MaxDumpSizeY() const { return myMaxDumpSizeY; } //! @return value for GL_MAX_DRAW_BUFFERS Standard_Integer MaxDrawBuffers() const { return myMaxDrawBuffers; } //! @return value for GL_MAX_COLOR_ATTACHMENTS Standard_Integer MaxColorAttachments() const { return myMaxColorAttachments; } //! Get maximum number of clip planes supported by OpenGl. //! This value is implementation dependent. At least 6 //! planes should be supported by OpenGl (see specs). //! @return value for GL_MAX_CLIP_PLANES Standard_Integer MaxClipPlanes() const { return myMaxClipPlanes; } //! @return TRUE if ray tracing mode is supported Standard_Boolean HasRayTracing() const { return myHasRayTracing; } //! @return TRUE if textures in ray tracing mode are supported Standard_Boolean HasRayTracingTextures() const { return myHasRayTracingTextures; } //! @return TRUE if adaptive screen sampling in ray tracing mode is supported Standard_Boolean HasRayTracingAdaptiveSampling() const { return myHasRayTracingAdaptiveSampling; } //! @return TRUE if atomic adaptive screen sampling in ray tracing mode is supported Standard_Boolean HasRayTracingAdaptiveSamplingAtomic() const { return myHasRayTracingAdaptiveSamplingAtomic; } //! Returns TRUE if sRGB rendering is supported. bool HasSRGB() const { return hasTexSRGB && hasFboSRGB; } //! Returns TRUE if sRGB rendering is supported and permitted. bool ToRenderSRGB() const { return HasSRGB() && !caps->sRGBDisable && !caps->ffpEnable; } //! Returns TRUE if window/surface buffer is sRGB-ready. //! //! When offscreen FBOs are created in sRGB, but window is not sRGB-ready, //! blitting into window should be done with manual gamma correction. //! //! In desktop OpenGL, window buffer can be considered as sRGB-ready by default, //! even when application has NOT requested sRGB-ready pixel format, //! and rendering is managed via GL_FRAMEBUFFER_SRGB state. //! //! In OpenGL ES, sRGB-ready window surface should be explicitly requested on construction, //! and cannot be disabled/enabled without GL_EXT_sRGB_write_control extension afterwards //! (GL_FRAMEBUFFER_SRGB can be considered as always tuned ON). bool IsWindowSRGB() const { return myIsSRgbWindow; } //! Convert Quantity_ColorRGBA into vec4 //! with conversion or no conversion into non-linear sRGB //! basing on ToRenderSRGB() flag. OpenGl_Vec4 Vec4FromQuantityColor (const OpenGl_Vec4& theColor) const { return ToRenderSRGB() ? Vec4LinearFromQuantityColor(theColor) : Vec4sRGBFromQuantityColor (theColor); } //! Convert Quantity_ColorRGBA into vec4. //! Quantity_Color is expected to be linear RGB, hence conversion is NOT required const OpenGl_Vec4& Vec4LinearFromQuantityColor (const OpenGl_Vec4& theColor) const { return theColor; } //! Convert Quantity_ColorRGBA (linear RGB) into non-linear sRGB vec4. OpenGl_Vec4 Vec4sRGBFromQuantityColor (const OpenGl_Vec4& theColor) const { return Quantity_ColorRGBA::Convert_LinearRGB_To_sRGB (theColor); } //! Returns true if VBO is supported and permitted. inline bool ToUseVbo() const { return core15fwd != NULL && !caps->vboDisable; } //! @return cached state of GL_NORMALIZE. Standard_Boolean IsGlNormalizeEnabled() const { return myIsGlNormalizeEnabled; } //! Sets GL_NORMALIZE enabled or disabled. //! @return old value of the flag Standard_EXPORT Standard_Boolean SetGlNormalizeEnabled (Standard_Boolean isEnabled); //! @return cached state of polygon rasterization mode (glPolygonMode()). Standard_Integer PolygonMode() const { return myPolygonMode; } //! Sets polygon rasterization mode (glPolygonMode() function). //! @return old value of the rasterization mode. Standard_EXPORT Standard_Integer SetPolygonMode (const Standard_Integer theMode); //! @return cached enabled state of polygon hatching rasterization. bool IsPolygonHatchEnabled() const { return !myHatchStyles.IsNull() && myHatchStyles->TypeOfHatch() != 0; } //! Sets enabled state of polygon hatching rasterization //! without affecting currently selected hatching pattern. //! @return previous state of polygon hatching mode. Standard_EXPORT bool SetPolygonHatchEnabled (const bool theIsEnabled); //! @return cached state of polygon hatch type. Standard_Integer PolygonHatchStyle() const { return myHatchStyles.IsNull() ? Aspect_HS_SOLID : myHatchStyles->TypeOfHatch(); } //! Sets polygon hatch pattern. //! Zero-index value is a default alias for solid filling. //! @param the type of hatch supported by base implementation of //! OpenGl_LineAttributes (Aspect_HatchStyle) or the type supported by custom //! implementation derived from OpenGl_LineAttributes class. //! @return old type of hatch. Standard_EXPORT Standard_Integer SetPolygonHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle); //! Sets and applies current polygon offset. Standard_EXPORT void SetPolygonOffset (const Graphic3d_PolygonOffset& theOffset); //! Returns currently applied polygon offset parameters. const Graphic3d_PolygonOffset& PolygonOffset() const { return myPolygonOffset; } //! Applies matrix stored in ModelWorldState to OpenGl. Standard_EXPORT void ApplyModelWorldMatrix(); //! Applies matrix stored in WorldViewState to OpenGl. Standard_EXPORT void ApplyWorldViewMatrix(); //! Applies combination of matrices stored in ModelWorldState and WorldViewState to OpenGl. Standard_EXPORT void ApplyModelViewMatrix(); //! Applies matrix stored in ProjectionState to OpenGl. Standard_EXPORT void ApplyProjectionMatrix(); public: //! @return messenger instance inline const Handle(Message_Messenger)& Messenger() const { return ::Message::DefaultMessenger(); } //! Callback for GL_ARB_debug_output extension //! @param theSource message source within GL_DEBUG_SOURCE_ enumeration //! @param theType message type within GL_DEBUG_TYPE_ enumeration //! @param theId message ID within source //! @param theSeverity message severity within GL_DEBUG_SEVERITY_ enumeration //! @param theMessage the message itself Standard_EXPORT void PushMessage (const unsigned int theSource, const unsigned int theType, const unsigned int theId, const unsigned int theSeverity, const TCollection_ExtendedString& theMessage); //! Adds a filter for messages with theId and theSource (GL_DEBUG_SOURCE_) Standard_EXPORT Standard_Boolean ExcludeMessage (const unsigned int theSource, const unsigned int theId); //! Removes a filter for messages with theId and theSource (GL_DEBUG_SOURCE_) Standard_EXPORT Standard_Boolean IncludeMessage (const unsigned int theSource, const unsigned int theId); //! @return true if OpenGl context supports left and //! right rendering buffers. Standard_Boolean HasStereoBuffers() const { #if !defined(GL_ES_VERSION_2_0) return myIsStereoBuffers; #else return Standard_False; #endif } public: //! @name methods to alter or retrieve current state //! Return structure holding frame statistics. const Handle(OpenGl_FrameStats)& FrameStats() const { return myFrameStats; } //! Set structure holding frame statistics. //! This call makes sense only if application defines OpenGl_FrameStats sub-class. void SetFrameStats (const Handle(OpenGl_FrameStats)& theStats) { myFrameStats = theStats; } //! Return cached viewport definition (x, y, width, height). const Standard_Integer* Viewport() const { return myViewport; } //! Resize the viewport (alias for glViewport). //! @param theRect viewport definition (x, y, width, height) Standard_EXPORT void ResizeViewport (const Standard_Integer theRect[4]); //! Return virtual viewport definition (x, y, width, height). const Standard_Integer* VirtualViewport() const { return myViewportVirt; } //! Return active read buffer. Standard_Integer ReadBuffer() { return myReadBuffer; } //! Switch read buffer, wrapper for ::glReadBuffer(). Standard_EXPORT void SetReadBuffer (const Standard_Integer theReadBuffer); //! Return active draw buffer attached to a render target referred by index (layout location). Standard_Integer DrawBuffer (Standard_Integer theIndex = 0) const { return theIndex >= myDrawBuffers.Lower() && theIndex <= myDrawBuffers.Upper() ? myDrawBuffers.Value (theIndex) : GL_NONE; } //! Switch draw buffer, wrapper for ::glDrawBuffer(). Standard_EXPORT void SetDrawBuffer (const Standard_Integer theDrawBuffer); //! Switch draw buffer, wrapper for ::glDrawBuffers (GLsizei, const GLenum*). Standard_EXPORT void SetDrawBuffers (const Standard_Integer theNb, const Standard_Integer* theDrawBuffers); //! Switch read/draw buffers. void SetReadDrawBuffer (const Standard_Integer theBuffer) { SetReadBuffer (theBuffer); SetDrawBuffer (theBuffer); } //! Returns cached GL_FRAMEBUFFER_SRGB state. //! If TRUE, GLSL program is expected to write linear RGB color. //! Otherwise, GLSL program might need manually converting result color into sRGB color space. bool IsFrameBufferSRGB() const { return myIsSRgbActive; } //! Enables/disables GL_FRAMEBUFFER_SRGB flag. //! This flag can be set to: //! - TRUE when writing into offscreen FBO (always expected to be in sRGB or RGBF formats). //! - TRUE when writing into sRGB-ready window buffer (might require choosing proper pixel format on window creation). //! - FALSE if sRGB rendering is not supported or sRGB-not-ready window buffer is used for drawing. //! @param theIsFbo [in] flag indicating writing into offscreen FBO (always expected sRGB-ready when sRGB FBO is supported) //! or into window buffer (FALSE, sRGB-readiness might vary). Standard_EXPORT void SetFrameBufferSRGB (bool theIsFbo); //! Return cached flag indicating writing into color buffer is enabled or disabled (glColorMask). bool ColorMask() const { return myColorMask; } //! Enable/disable writing into color buffer (wrapper for glColorMask). Standard_EXPORT bool SetColorMask (bool theToWriteColor); //! Return TRUE if GL_SAMPLE_ALPHA_TO_COVERAGE usage is allowed. bool AllowSampleAlphaToCoverage() const { return myAllowAlphaToCov; } //! Allow GL_SAMPLE_ALPHA_TO_COVERAGE usage. void SetAllowSampleAlphaToCoverage (bool theToEnable) { myAllowAlphaToCov = theToEnable; } //! Return GL_SAMPLE_ALPHA_TO_COVERAGE state. bool SampleAlphaToCoverage() const { return myAlphaToCoverage; } //! Enable/disable GL_SAMPLE_ALPHA_TO_COVERAGE. Standard_EXPORT bool SetSampleAlphaToCoverage (bool theToEnable); //! Return back face culling state. bool ToCullBackFaces() const { return myToCullBackFaces; } //! Enable or disable back face culling (glEnable (GL_CULL_FACE)). Standard_EXPORT void SetCullBackFaces (bool theToEnable); //! Fetch OpenGl context state. This class tracks value of several OpenGl //! state variables. Consulting the cached values is quicker than //! doing the same via OpenGl API. Call this method if any of the controlled //! OpenGl state variables has a possibility of being out-of-date. Standard_EXPORT void FetchState(); //! @return active textures const Handle(OpenGl_TextureSet)& ActiveTextures() const { return myActiveTextures; } //! Bind specified texture set to current context, //! or unbind previous one when NULL specified. Standard_EXPORT Handle(OpenGl_TextureSet) BindTextures (const Handle(OpenGl_TextureSet)& theTextures); //! @return active GLSL program const Handle(OpenGl_ShaderProgram)& ActiveProgram() const { return myActiveProgram; } //! Bind specified program to current context, //! or unbind previous one when NULL specified. //! @return true if some program is bound to context Standard_EXPORT Standard_Boolean BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram); //! Setup current shading material. Standard_EXPORT void SetShadingMaterial (const OpenGl_Aspects* theAspect, const Handle(Graphic3d_PresentationAttributes)& theHighlight); //! Checks if transparency is required for the given aspect and highlight style. Standard_EXPORT static Standard_Boolean CheckIsTransparent (const OpenGl_Aspects* theAspect, const Handle(Graphic3d_PresentationAttributes)& theHighlight, Standard_ShortReal& theAlphaFront, Standard_ShortReal& theAlphaBack); //! Checks if transparency is required for the given aspect and highlight style. static Standard_Boolean CheckIsTransparent (const OpenGl_Aspects* theAspect, const Handle(Graphic3d_PresentationAttributes)& theHighlight) { Standard_ShortReal anAlphaFront = 1.0f, anAlphaBack = 1.0f; return CheckIsTransparent (theAspect, theHighlight, anAlphaFront, anAlphaBack); } //! Setup current color. Standard_EXPORT void SetColor4fv (const OpenGl_Vec4& theColor); //! Setup type of line. Standard_EXPORT void SetTypeOfLine (const Aspect_TypeOfLine theType, const Standard_ShortReal theFactor = 1.0f); //! Setup width of line. Standard_EXPORT void SetLineWidth (const Standard_ShortReal theWidth); //! Setup point size. Standard_EXPORT void SetPointSize (const Standard_ShortReal theSize); //! Setup point sprite origin using GL_POINT_SPRITE_COORD_ORIGIN state: //! - GL_UPPER_LEFT when GLSL program is active; //! flipping should be handled in GLSL program for compatibility with OpenGL ES //! - GL_LOWER_LEFT for FFP Standard_EXPORT void SetPointSpriteOrigin(); //! Setup texture matrix to active GLSL program or to FFP global state using glMatrixMode (GL_TEXTURE). Standard_EXPORT void SetTextureMatrix (const Handle(Graphic3d_TextureParams)& theParams); //! Bind default Vertex Array Object Standard_EXPORT void BindDefaultVao(); //! Default Frame Buffer Object. const Handle(OpenGl_FrameBuffer)& DefaultFrameBuffer() const { return myDefaultFbo; } //! Setup new Default Frame Buffer Object and return previously set. //! This call doesn't change Active FBO! Standard_EXPORT Handle(OpenGl_FrameBuffer) SetDefaultFrameBuffer (const Handle(OpenGl_FrameBuffer)& theFbo); //! Return debug context initialization state. Standard_Boolean IsDebugContext() const { return myIsGlDebugCtx; } Standard_EXPORT void EnableFeatures() const; Standard_EXPORT void DisableFeatures() const; //! Return resolution for rendering text. unsigned int Resolution() const { return myResolution; } //! Resolution scale factor (rendered resolution to standard resolution). //! This scaling factor for parameters like text size to be properly displayed on device (screen / printer). Standard_ShortReal ResolutionRatio() const { return myResolutionRatio; } //! Rendering scale factor (rendering viewport height to real window buffer height). Standard_ShortReal RenderScale() const { return myRenderScale; } //! Return TRUE if rendering scale factor is not 1. Standard_Boolean HasRenderScale() const { return Abs (myRenderScale - 1.0f) > 0.0001f; } //! Rendering scale factor (inverted value). Standard_ShortReal RenderScaleInv() const { return myRenderScaleInv; } //! Return scale factor for line width. Standard_ShortReal LineWidthScale() const { return myLineWidthScale; } //! Set resolution ratio. //! Note that this method rounds @theRatio to nearest integer. void SetResolution (unsigned int theResolution, Standard_ShortReal theRatio, Standard_ShortReal theScale) { myResolution = (unsigned int )(theScale * theResolution + 0.5f); myRenderScale = theScale; myRenderScaleInv = 1.0f / theScale; SetResolutionRatio (theRatio * theScale); } //! Set resolution ratio. //! Note that this method rounds @theRatio to nearest integer. void SetResolutionRatio (const Standard_ShortReal theRatio) { myResolutionRatio = theRatio; myLineWidthScale = Max (1.0f, std::floor (theRatio + 0.5f)); } //! Return line feater width in pixels. Standard_ShortReal LineFeather() const { return myLineFeather; } //! Set line feater width. void SetLineFeather(Standard_ShortReal theValue) { myLineFeather = theValue; } //! Return Graphics Driver's vendor. const TCollection_AsciiString& Vendor() const { return myVendor; } private: //! Wrapper to system function to retrieve GL function pointer by name. Standard_EXPORT void* findProc (const char* theFuncName); //! Print error if not all functions have been exported by context for reported version. //! Note that this will never happen when using GLX, since returned functions can not be validated. //! @param theGlVerMajor the OpenGL major version with missing functions //! @param theGlVerMinor the OpenGL minor version with missing functions //! @param theLastFailedProc function name which cannot be found Standard_EXPORT void checkWrongVersion (Standard_Integer theGlVerMajor, Standard_Integer theGlVerMinor, const char* theLastFailedProc); //! Private initialization function that should be called only once. Standard_EXPORT void init (const Standard_Boolean theIsCoreProfile); public: //! @name core profiles OpenGl_GlCore11* core11; //!< OpenGL 1.1 core functionality OpenGl_GlCore11Fwd* core11fwd; //!< OpenGL 1.1 without deprecated entry points OpenGl_GlCore15* core15; //!< OpenGL 1.5 core functionality OpenGl_GlCore15Fwd* core15fwd; //!< OpenGL 1.5 without deprecated entry points OpenGl_GlCore20* core20; //!< OpenGL 2.0 core functionality (includes 1.5) OpenGl_GlCore20Fwd* core20fwd; //!< OpenGL 2.0 without deprecated entry points OpenGl_GlCore32* core32; //!< OpenGL 3.2 core profile OpenGl_GlCore32Back* core32back; //!< OpenGL 3.2 backward compatibility profile OpenGl_GlCore33* core33; //!< OpenGL 3.3 core profile OpenGl_GlCore33Back* core33back; //!< OpenGL 3.3 backward compatibility profile OpenGl_GlCore41* core41; //!< OpenGL 4.1 core profile OpenGl_GlCore41Back* core41back; //!< OpenGL 4.1 backward compatibility profile OpenGl_GlCore42* core42; //!< OpenGL 4.2 core profile OpenGl_GlCore42Back* core42back; //!< OpenGL 4.2 backward compatibility profile OpenGl_GlCore43* core43; //!< OpenGL 4.3 core profile OpenGl_GlCore43Back* core43back; //!< OpenGL 4.3 backward compatibility profile OpenGl_GlCore44* core44; //!< OpenGL 4.4 core profile OpenGl_GlCore44Back* core44back; //!< OpenGL 4.4 backward compatibility profile OpenGl_GlCore45* core45; //!< OpenGL 4.5 core profile OpenGl_GlCore45Back* core45back; //!< OpenGL 4.5 backward compatibility profile Handle(OpenGl_Caps) caps; //!< context options public: //! @name extensions Standard_Boolean hasHighp; //!< highp in GLSL ES fragment shader is supported Standard_Boolean hasUintIndex; //!< GLuint for index buffer is supported (always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_element_index_uint) Standard_Boolean hasTexRGBA8; //!< always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_rgb8_rgba8 Standard_Boolean hasTexSRGB; //!< sRGB texture formats (desktop OpenGL 2.0, OpenGL ES 3.0 or GL_EXT_texture_sRGB) Standard_Boolean hasFboSRGB; //!< sRGB FBO render targets (desktop OpenGL 2.1, OpenGL ES 3.0) Standard_Boolean hasSRGBControl; //!< sRGB write control (any desktop OpenGL, OpenGL ES + GL_EXT_sRGB_write_control extension) OpenGl_FeatureFlag hasFlatShading; //!< Complex flag indicating support of Flat shading (Graphic3d_TOSM_FACET) (always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_standard_derivatives) OpenGl_FeatureFlag hasGlslBitwiseOps; //!< GLSL supports bitwise operations; OpenGL 3.0 / OpenGL ES 3.0 (GLSL 130 / GLSL ES 300) or OpenGL 2.1 + GL_EXT_gpu_shader4 OpenGl_FeatureFlag hasDrawBuffers; //!< Complex flag indicating support of multiple draw buffers (desktop OpenGL 2.0, OpenGL ES 3.0, GL_ARB_draw_buffers, GL_EXT_draw_buffers) OpenGl_FeatureFlag hasFloatBuffer; //!< Complex flag indicating support of float color buffer format (desktop OpenGL 3.0, GL_ARB_color_buffer_float, GL_EXT_color_buffer_float) OpenGl_FeatureFlag hasHalfFloatBuffer; //!< Complex flag indicating support of half-float color buffer format (desktop OpenGL 3.0, GL_ARB_color_buffer_float, GL_EXT_color_buffer_half_float) OpenGl_FeatureFlag hasSampleVariables; //!< Complex flag indicating support of MSAA variables in GLSL shader (desktop OpenGL 4.0, GL_ARB_sample_shading) OpenGl_FeatureFlag hasGeometryStage; //!< Complex flag indicating support of Geometry shader (desktop OpenGL 3.2, OpenGL ES 3.2, GL_EXT_geometry_shader) Standard_Boolean arbDrawBuffers; //!< GL_ARB_draw_buffers Standard_Boolean arbNPTW; //!< GL_ARB_texture_non_power_of_two Standard_Boolean arbTexRG; //!< GL_ARB_texture_rg Standard_Boolean arbTexFloat; //!< GL_ARB_texture_float (on desktop OpenGL - since 3.0 or as extension GL_ARB_texture_float; on OpenGL ES - since 3.0) OpenGl_ArbSamplerObject* arbSamplerObject; //!< GL_ARB_sampler_objects (on desktop OpenGL - since 3.3 or as extension GL_ARB_sampler_objects; on OpenGL ES - since 3.0) OpenGl_ArbTexBindless* arbTexBindless; //!< GL_ARB_bindless_texture OpenGl_ArbTBO* arbTBO; //!< GL_ARB_texture_buffer_object Standard_Boolean arbTboRGB32; //!< GL_ARB_texture_buffer_object_rgb32 (3-component TBO), in core since 4.0 OpenGl_ArbIns* arbIns; //!< GL_ARB_draw_instanced OpenGl_ArbDbg* arbDbg; //!< GL_ARB_debug_output OpenGl_ArbFBO* arbFBO; //!< GL_ARB_framebuffer_object OpenGl_ArbFBOBlit* arbFBOBlit; //!< glBlitFramebuffer function, moved out from OpenGl_ArbFBO structure for compatibility with OpenGL ES 2.0 Standard_Boolean arbSampleShading; //!< GL_ARB_sample_shading Standard_Boolean extFragDepth; //!< GL_EXT_frag_depth on OpenGL ES 2.0 (gl_FragDepthEXT built-in variable, before OpenGL ES 3.0) Standard_Boolean extDrawBuffers; //!< GL_EXT_draw_buffers OpenGl_ExtGS* extGS; //!< GL_EXT_geometry_shader4 Standard_Boolean extBgra; //!< GL_EXT_bgra or GL_EXT_texture_format_BGRA8888 on OpenGL ES Standard_Boolean extAnis; //!< GL_EXT_texture_filter_anisotropic Standard_Boolean extPDS; //!< GL_EXT_packed_depth_stencil Standard_Boolean atiMem; //!< GL_ATI_meminfo Standard_Boolean nvxMem; //!< GL_NVX_gpu_memory_info Standard_Boolean oesSampleVariables; //!< GL_OES_sample_variables Standard_Boolean oesStdDerivatives; //!< GL_OES_standard_derivatives public: //! @name public properties tracking current state OpenGl_MatrixState ModelWorldState; //!< state of orientation matrix OpenGl_MatrixState WorldViewState; //!< state of orientation matrix OpenGl_MatrixState ProjectionState; //!< state of projection matrix private: // system-dependent fields #if defined(HAVE_EGL) Aspect_Drawable myWindow; //!< EGL surface : EGLSurface Aspect_Display myDisplay; //!< EGL connection to the Display : EGLDisplay Aspect_RenderingContext myGContext; //!< EGL rendering context : EGLContext #elif defined(_WIN32) Aspect_Handle myWindow; //!< window handle (owner of GL context) : HWND Aspect_Handle myWindowDC; //!< Device Descriptor handle : HDC Aspect_RenderingContext myGContext; //!< Rendering Context handle : HGLRC #elif defined(__APPLE__) && !defined(MACOSX_USE_GLX) #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE EAGLContext* myGContext; //!< Rendering Context handle #else NSOpenGLContext* myGContext; //!< Rendering Context handle #endif #else Aspect_Drawable myWindow; //!< window handle (owner of GL context) : GLXDrawable Aspect_Display myDisplay; //!< connection to the X-server : Display* Aspect_RenderingContext myGContext; //!< X-GLX rendering context : GLXContext #endif private: // context info typedef NCollection_Shared< NCollection_DataMap > OpenGl_DelayReleaseMap; typedef NCollection_Shared< NCollection_List > OpenGl_ResourcesStack; Handle(OpenGl_ResourcesMap) mySharedResources; //!< shared resources with unique identification key Handle(OpenGl_DelayReleaseMap) myDelayed; //!< shared resources for delayed release Handle(OpenGl_ResourcesStack) myUnusedResources; //!< stack of resources for delayed clean up OpenGl_Clipping myClippingState; //!< state of clip planes void* myGlLibHandle; //!< optional handle to GL library NCollection_Handle myFuncs; //!< mega structure for all GL functions Standard_Integer myAnisoMax; //!< maximum level of anisotropy texture filter Standard_Integer myTexClamp; //!< either GL_CLAMP_TO_EDGE (1.2+) or GL_CLAMP (1.1) Standard_Integer myMaxTexDim; //!< value for GL_MAX_TEXTURE_SIZE Standard_Integer myMaxTexCombined; //!< value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS Standard_Integer myMaxTexUnitsFFP; //!< value for GL_MAX_TEXTURE_UNITS (fixed-function pipeline only) Standard_Integer myMaxDumpSizeX; //!< maximum FBO width for image dump Standard_Integer myMaxDumpSizeY; //!< maximum FBO height for image dump Standard_Integer myMaxClipPlanes; //!< value for GL_MAX_CLIP_PLANES Standard_Integer myMaxMsaaSamples; //!< value for GL_MAX_SAMPLES Standard_Integer myMaxDrawBuffers; //!< value for GL_MAX_DRAW_BUFFERS Standard_Integer myMaxColorAttachments; //!< value for GL_MAX_COLOR_ATTACHMENTS Standard_Integer myGlVerMajor; //!< cached GL version major number Standard_Integer myGlVerMinor; //!< cached GL version minor number Standard_Boolean myIsInitialized; //!< flag indicates initialization state Standard_Boolean myIsStereoBuffers; //!< context supports stereo buffering Standard_Boolean myIsGlNormalizeEnabled; //!< GL_NORMALIZE flag //!< Used to tell OpenGl that normals should be normalized Graphic3d_TextureUnit mySpriteTexUnit; //!< texture unit for point sprite texture Standard_Boolean myHasRayTracing; //! indicates whether ray tracing mode is supported Standard_Boolean myHasRayTracingTextures; //! indicates whether textures in ray tracing mode are supported Standard_Boolean myHasRayTracingAdaptiveSampling; //! indicates whether adaptive screen sampling in ray tracing mode is supported Standard_Boolean myHasRayTracingAdaptiveSamplingAtomic; //! indicates whether atomic adaptive screen sampling in ray tracing mode is supported Handle(OpenGl_ShaderManager) myShaderManager; //! support object for managing shader programs private: //! @name fields tracking current state Handle(OpenGl_FrameStats) myFrameStats; //!< structure accumulating frame statistics Handle(OpenGl_ShaderProgram) myActiveProgram; //!< currently active GLSL program Handle(OpenGl_TextureSet) myActiveTextures; //!< currently bound textures //!< currently active sampler objects Handle(OpenGl_FrameBuffer) myDefaultFbo; //!< default Frame Buffer Object Handle(OpenGl_LineAttributes) myHatchStyles; //!< resource holding predefined hatch styles patterns Standard_Integer myViewport[4]; //!< current viewport Standard_Integer myViewportVirt[4]; //!< virtual viewport Standard_Integer myPointSpriteOrig; //!< GL_POINT_SPRITE_COORD_ORIGIN state (GL_UPPER_LEFT by default) Standard_Integer myRenderMode; //!< value for active rendering mode Standard_Integer myPolygonMode; //!< currently used polygon rasterization mode (glPolygonMode) Graphic3d_PolygonOffset myPolygonOffset; //!< currently applied polygon offset bool myToCullBackFaces; //!< back face culling mode enabled state (glIsEnabled (GL_CULL_FACE)) Standard_Integer myReadBuffer; //!< current read buffer NCollection_Array1 myDrawBuffers; //!< current draw buffers unsigned int myDefaultVao; //!< default Vertex Array Object Standard_Boolean myColorMask; //!< flag indicating writing into color buffer is enabled or disabled (glColorMask) Standard_Boolean myAllowAlphaToCov; //!< flag allowing GL_SAMPLE_ALPHA_TO_COVERAGE usage Standard_Boolean myAlphaToCoverage; //!< flag indicating GL_SAMPLE_ALPHA_TO_COVERAGE state Standard_Boolean myIsGlDebugCtx; //!< debug context initialization state Standard_Boolean myIsSRgbWindow; //!< indicates that window buffer is sRGB-ready Standard_Boolean myIsSRgbActive; //!< flag indicating GL_FRAMEBUFFER_SRGB state TCollection_AsciiString myVendor; //!< Graphics Driver's vendor TColStd_PackedMapOfInteger myFilters[6]; //!< messages suppressing filter (for sources from GL_DEBUG_SOURCE_API_ARB to GL_DEBUG_SOURCE_OTHER_ARB) unsigned int myResolution; //!< Pixels density (PPI), defines scaling factor for parameters like text size Standard_ShortReal myResolutionRatio; //!< scaling factor for parameters like text size //! to be properly displayed on device (screen / printer) Standard_ShortReal myLineWidthScale; //!< scaling factor for line width Standard_ShortReal myLineFeather; //!< line feater width in pixels Standard_ShortReal myRenderScale; //!< scaling factor for rendering resolution Standard_ShortReal myRenderScaleInv; //!< scaling factor for rendering resolution (inverted value) OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates) OpenGl_Material myMatBack; //!< current back material state private: //! Copying allowed only within Handles OpenGl_Context (const OpenGl_Context& ); OpenGl_Context& operator= (const OpenGl_Context& ); }; #endif // _OpenGl_Context_H__