// Created on: 2013-09-05 // Created by: Anton POLETAEV // Copyright (c) 2013 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _OpenGl_CappingAlgo_H__ #define _OpenGl_CappingAlgo_H__ #include #include // Forward declaration class Handle(OpenGl_Workspace); class Handle(Graphic3d_ClipPlane); DEFINE_STANDARD_HANDLE (OpenGl_CappingAlgoFilter, OpenGl_RenderFilter) //! Capping surface rendering algorithm. class OpenGl_CappingAlgo { public: //! Draw capping surfaces by OpenGl for the clipping planes //! enabled in current context state. Depth buffer must be generated //! for the passed groups. //! @param theWorkspace [in] the GL workspace, context state. //! @param theGroups [in] the group of primitives to be capped. Standard_EXPORT static void RenderCapping (const Handle(OpenGl_Workspace)& theWorkspace, const OpenGl_ListOfGroup& theGroups); //! Render infinite capping plane. //! @param theWorkspace [in] the GL workspace, context state. //! @param thePlane [in] the graphical plane, for which the capping surface is rendered. Standard_EXPORT static void RenderPlane (const Handle(OpenGl_Workspace)& theWorkspace, const Handle(Graphic3d_ClipPlane)& thePlane); private: //! Init algorithm. static void Init(); //! @return capping algorithm rendering filter. static const Handle(OpenGl_RenderFilter)& CappingFilter() { return myRenderFilter; } //! @return face aspect for front face culling mode. static const OpenGl_AspectFace* FrontCulling() { return &myFrontCulling; } //! @return face aspect for none culling mode. static const OpenGl_AspectFace* NoneCulling() { return &myNoneCulling; } private: static Handle(OpenGl_RenderFilter) myRenderFilter; static OpenGl_AspectFace myFrontCulling; static OpenGl_AspectFace myNoneCulling; static Standard_Boolean myIsInit; }; //! Graphical capping rendering algorithm filter. //! Filters out everything excepth shaded primitives. class OpenGl_CappingAlgoFilter : public OpenGl_RenderFilter { public: //! Default constructor. OpenGl_CappingAlgoFilter() {} //! Checks whether the element can be rendered or not. //! @param theElement [in] the element to check. //! @return True if element can be rendered. virtual Standard_Boolean CanRender (const OpenGl_Element* theElement); public: DEFINE_STANDARD_RTTI(OpenGl_CappingAlgoFilter) }; #endif