// Created on: 2015-01-16 // Created by: Anastasia BORISOVA // Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include // ======================================================================= // method : Constructor // purpose : // ======================================================================= OpenGl_BackgroundArray::OpenGl_BackgroundArray (const Graphic3d_TypeOfBackground theType) : OpenGl_PrimitiveArray (NULL, Graphic3d_TOPA_TRIANGLESTRIPS, NULL, NULL, NULL), myTrsfPers (Graphic3d_TMF_2d, theType == Graphic3d_TOB_TEXTURE ? Aspect_TOTP_CENTER : Aspect_TOTP_LEFT_LOWER), myType (theType), myFillMethod (Aspect_FM_NONE), myViewWidth (0), myViewHeight (0), myToUpdate (Standard_False) { myDrawMode = GL_TRIANGLE_STRIP; myIsFillType = true; myGradientParams.color1 = OpenGl_Vec4 (0.0f, 0.0f, 0.0f, 1.0f); myGradientParams.color2 = OpenGl_Vec4 (0.0f, 0.0f, 0.0f, 1.0f); myGradientParams.type = Aspect_GFM_NONE; } // ======================================================================= // method : SetTextureParameters // purpose : // ======================================================================= void OpenGl_BackgroundArray::SetTextureParameters (const Aspect_FillMethod theFillMethod) { if (myType != Graphic3d_TOB_TEXTURE) { return; } myFillMethod = theFillMethod; invalidateData(); } // ======================================================================= // method : SetTextureFillMethod // purpose : // ======================================================================= void OpenGl_BackgroundArray::SetTextureFillMethod (const Aspect_FillMethod theFillMethod) { myFillMethod = theFillMethod; invalidateData(); } // ======================================================================= // method : SetGradientParameters // purpose : // ======================================================================= void OpenGl_BackgroundArray::SetGradientParameters (const Quantity_Color& theColor1, const Quantity_Color& theColor2, const Aspect_GradientFillMethod theType) { if (myType != Graphic3d_TOB_GRADIENT) { return; } Standard_Real anR, aG, aB; theColor1.Values (anR, aG, aB, Quantity_TOC_RGB); myGradientParams.color1 = OpenGl_Vec4 ((float)anR, (float)aG, (float)aB, 0.0f); theColor2.Values (anR, aG, aB, Quantity_TOC_RGB); myGradientParams.color2 = OpenGl_Vec4 ((float)anR, (float)aG, (float)aB, 0.0f); myGradientParams.type = theType; invalidateData(); } // ======================================================================= // method : SetGradientFillMethod // purpose : // ======================================================================= void OpenGl_BackgroundArray::SetGradientFillMethod (const Aspect_GradientFillMethod theType) { if (myType != Graphic3d_TOB_GRADIENT) { return; } myGradientParams.type = theType; invalidateData(); } // ======================================================================= // method : IsDefined // purpose : // ======================================================================= bool OpenGl_BackgroundArray::IsDefined() const { switch (myType) { case Graphic3d_TOB_GRADIENT: return myGradientParams.type != Aspect_GFM_NONE; case Graphic3d_TOB_TEXTURE: return myFillMethod != Aspect_FM_NONE; case Graphic3d_TOB_CUBEMAP: return Standard_True; case Graphic3d_TOB_NONE: return Standard_False; } return Standard_False; } // ======================================================================= // method : invalidateData // purpose : // ======================================================================= void OpenGl_BackgroundArray::invalidateData() { myToUpdate = Standard_True; } // ======================================================================= // method : init // purpose : // ======================================================================= Standard_Boolean OpenGl_BackgroundArray::init (const Handle(OpenGl_Workspace)& theWorkspace) const { const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); switch (myType) { case Graphic3d_TOB_GRADIENT: { if (!createGradientArray (aCtx)) { return Standard_False; } break; } case Graphic3d_TOB_TEXTURE: { if (!createTextureArray (theWorkspace)) { return Standard_False; } break; } case Graphic3d_TOB_CUBEMAP: { if (!createCubeMapArray()) { return Standard_False; } break; } case Graphic3d_TOB_NONE: default: { return Standard_False; } } // Init VBO if (myIsVboInit) { clearMemoryGL (aCtx); } buildVBO (aCtx, Standard_True); myIsVboInit = Standard_True; // Data is up-to-date myToUpdate = Standard_False; return Standard_True; } // ======================================================================= // method : createGradientArray // purpose : // ======================================================================= Standard_Boolean OpenGl_BackgroundArray::createGradientArray (const Handle(OpenGl_Context)& theCtx) const { // Initialize data for primitive array Graphic3d_Attribute aGragientAttribInfo[] = { { Graphic3d_TOA_POS, Graphic3d_TOD_VEC2 }, { Graphic3d_TOA_COLOR, Graphic3d_TOD_VEC3 } }; if (myAttribs.IsNull()) { Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16); myAttribs = new Graphic3d_Buffer (anAlloc); } if (!myAttribs->Init (4, aGragientAttribInfo, 2)) { return Standard_False; } OpenGl_Vec2 aVertices[4] = { OpenGl_Vec2(float(myViewWidth), 0.0f), OpenGl_Vec2(float(myViewWidth), float(myViewHeight)), OpenGl_Vec2(0.0f, 0.0f), OpenGl_Vec2(0.0f, float(myViewHeight)) }; float* aCorners[4] = {}; float aDiagCorner1[3] = {}; float aDiagCorner2[3] = {}; switch (myGradientParams.type) { case Aspect_GFM_HOR: { aCorners[0] = myGradientParams.color2.ChangeData(); aCorners[1] = myGradientParams.color2.ChangeData(); aCorners[2] = myGradientParams.color1.ChangeData(); aCorners[3] = myGradientParams.color1.ChangeData(); break; } case Aspect_GFM_VER: { aCorners[0] = myGradientParams.color2.ChangeData(); aCorners[1] = myGradientParams.color1.ChangeData(); aCorners[2] = myGradientParams.color2.ChangeData(); aCorners[3] = myGradientParams.color1.ChangeData(); break; } case Aspect_GFM_DIAG1: { aCorners[0] = myGradientParams.color2.ChangeData(); aCorners[3] = myGradientParams.color1.ChangeData(); aDiagCorner1[0] = aDiagCorner2[0] = 0.5f * (aCorners[0][0] + aCorners[3][0]); aDiagCorner1[1] = aDiagCorner2[1] = 0.5f * (aCorners[0][1] + aCorners[3][1]); aDiagCorner1[2] = aDiagCorner2[2] = 0.5f * (aCorners[0][2] + aCorners[3][2]); aCorners[1] = aDiagCorner1; aCorners[2] = aDiagCorner2; break; } case Aspect_GFM_DIAG2: { aCorners[1] = myGradientParams.color1.ChangeData(); aCorners[2] = myGradientParams.color2.ChangeData(); aDiagCorner1[0] = aDiagCorner2[0] = 0.5f * (aCorners[1][0] + aCorners[2][0]); aDiagCorner1[1] = aDiagCorner2[1] = 0.5f * (aCorners[1][1] + aCorners[2][1]); aDiagCorner1[2] = aDiagCorner2[2] = 0.5f * (aCorners[1][2] + aCorners[2][2]); aCorners[0] = aDiagCorner1; aCorners[3] = aDiagCorner2; break; } case Aspect_GFM_CORNER1: { aVertices[0] = OpenGl_Vec2(float(myViewWidth), float(myViewHeight)); aVertices[1] = OpenGl_Vec2(0.0f, float(myViewHeight)); aVertices[2] = OpenGl_Vec2(float(myViewWidth), 0.0f); aVertices[3] = OpenGl_Vec2(0.0f, 0.0f); aCorners[0] = myGradientParams.color2.ChangeData(); aCorners[1] = myGradientParams.color1.ChangeData(); aCorners[2] = myGradientParams.color2.ChangeData(); aCorners[3] = myGradientParams.color2.ChangeData(); break; } case Aspect_GFM_CORNER2: { aCorners[0] = myGradientParams.color2.ChangeData(); aCorners[1] = myGradientParams.color1.ChangeData(); aCorners[2] = myGradientParams.color2.ChangeData(); aCorners[3] = myGradientParams.color2.ChangeData(); break; } case Aspect_GFM_CORNER3: { aVertices[0] = OpenGl_Vec2(float(myViewWidth), float(myViewHeight)); aVertices[1] = OpenGl_Vec2(0.0f, float(myViewHeight)); aVertices[2] = OpenGl_Vec2(float(myViewWidth), 0.0f); aVertices[3] = OpenGl_Vec2(0.0f, 0.0f); aCorners[0] = myGradientParams.color2.ChangeData(); aCorners[1] = myGradientParams.color2.ChangeData(); aCorners[2] = myGradientParams.color1.ChangeData(); aCorners[3] = myGradientParams.color2.ChangeData(); break; } case Aspect_GFM_CORNER4: { aCorners[0] = myGradientParams.color2.ChangeData(); aCorners[1] = myGradientParams.color2.ChangeData(); aCorners[2] = myGradientParams.color1.ChangeData(); aCorners[3] = myGradientParams.color2.ChangeData(); break; } case Aspect_GFM_NONE: { break; } } for (Standard_Integer anIt = 0; anIt < 4; ++anIt) { OpenGl_Vec2* aVertData = reinterpret_cast(myAttribs->changeValue (anIt)); *aVertData = aVertices[anIt]; OpenGl_Vec3* aColorData = reinterpret_cast(myAttribs->changeValue (anIt) + myAttribs->AttributeOffset (1)); *aColorData = theCtx->Vec4FromQuantityColor (OpenGl_Vec4(aCorners[anIt][0], aCorners[anIt][1], aCorners[anIt][2], 1.0f)).rgb(); } return Standard_True; } // ======================================================================= // method : createTextureArray // purpose : // ======================================================================= Standard_Boolean OpenGl_BackgroundArray::createTextureArray (const Handle(OpenGl_Workspace)& theWorkspace) const { Graphic3d_Attribute aTextureAttribInfo[] = { { Graphic3d_TOA_POS, Graphic3d_TOD_VEC2 }, { Graphic3d_TOA_UV, Graphic3d_TOD_VEC2 } }; if (myAttribs.IsNull()) { Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16); myAttribs = new Graphic3d_Buffer (anAlloc); } if (!myAttribs->Init (4, aTextureAttribInfo, 2)) { return Standard_False; } GLfloat aTexRangeX = 1.0f; // texture coordinate GLfloat aTexRangeY = 1.0f; // texture coordinate // Set up for stretching or tiling GLfloat anOffsetX = 0.5f * (float )myViewWidth; GLfloat anOffsetY = 0.5f * (float )myViewHeight; // Setting this coefficient to -1.0f allows to tile textures relatively to the top-left corner of the view // (value 1.0f corresponds to the initial behavior - tiling from the bottom-left corner) GLfloat aCoef = -1.0f; // Get texture parameters const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); const OpenGl_Aspects* anAspectFace = theWorkspace->Aspects(); GLfloat aTextureWidth = (GLfloat )anAspectFace->TextureSet (aCtx)->First()->SizeX(); GLfloat aTextureHeight = (GLfloat )anAspectFace->TextureSet (aCtx)->First()->SizeY(); if (myFillMethod == Aspect_FM_CENTERED) { anOffsetX = 0.5f * aTextureWidth; anOffsetY = 0.5f * aTextureHeight; } else if (myFillMethod == Aspect_FM_TILED) { aTexRangeX = (GLfloat )myViewWidth / aTextureWidth; aTexRangeY = (GLfloat )myViewHeight / aTextureHeight; } // NOTE: texture is mapped using GL_REPEAT wrapping mode so integer part // is simply ignored, and negative multiplier is here for convenience only // and does not result e.g. in texture mirroring OpenGl_Vec2* aData = reinterpret_cast(myAttribs->changeValue (0)); aData[0] = OpenGl_Vec2 (anOffsetX, -aCoef * anOffsetY); aData[1] = OpenGl_Vec2 (aTexRangeX, 0.0f); aData = reinterpret_cast(myAttribs->changeValue (1)); aData[0] = OpenGl_Vec2 (anOffsetX, aCoef * anOffsetY); aData[1] = OpenGl_Vec2 (aTexRangeX, aCoef * aTexRangeY); aData = reinterpret_cast(myAttribs->changeValue (2)); aData[0] = OpenGl_Vec2 (-anOffsetX, -aCoef * anOffsetY); aData[1] = OpenGl_Vec2 (0.0f, 0.0f); aData = reinterpret_cast(myAttribs->changeValue (3)); aData[0] = OpenGl_Vec2 (-anOffsetX, aCoef * anOffsetY); aData[1] = OpenGl_Vec2 (0.0f, aCoef * aTexRangeY); return Standard_True; } // ======================================================================= // method : createCubeMapArray // purpose : // ======================================================================= Standard_Boolean OpenGl_BackgroundArray::createCubeMapArray() const { Graphic3d_Attribute aCubeMapAttribInfo[] = { { Graphic3d_TOA_POS, Graphic3d_TOD_VEC2} }; if (myAttribs.IsNull()) { Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16); myAttribs = new Graphic3d_Buffer (anAlloc); } if (!myAttribs->Init(4, aCubeMapAttribInfo, 1)) { return Standard_False; } OpenGl_Vec2* aData = reinterpret_cast(myAttribs->changeValue(0)); for (unsigned int i = 0; i < 4; ++i) { aData[i] = (OpenGl_Vec2(Standard_ShortReal(i / 2), Standard_ShortReal(i % 2)) - OpenGl_Vec2(0.5f)) * 2.f; } return Standard_True; } // ======================================================================= // method : Render // purpose : // ======================================================================= void OpenGl_BackgroundArray::Render (const Handle(OpenGl_Workspace)& theWorkspace) const { const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); Standard_Integer aViewSizeX = aCtx->Viewport()[2]; Standard_Integer aViewSizeY = aCtx->Viewport()[3]; if (theWorkspace->View()->Camera()->Tile().IsValid()) { aViewSizeX = theWorkspace->View()->Camera()->Tile().TotalSize.x(); aViewSizeY = theWorkspace->View()->Camera()->Tile().TotalSize.y(); } if (myToUpdate || myViewWidth != aViewSizeX || myViewHeight != aViewSizeY || myAttribs.IsNull() || myVboAttribs.IsNull()) { myViewWidth = aViewSizeX; myViewHeight = aViewSizeY; init (theWorkspace); } OpenGl_Mat4 aProjection = aCtx->ProjectionState.Current(); OpenGl_Mat4 aWorldView = aCtx->WorldViewState.Current(); if (myType != Graphic3d_TOB_CUBEMAP) { myTrsfPers.Apply(theWorkspace->View()->Camera(), aProjection, aWorldView, aCtx->Viewport()[2], aCtx->Viewport()[3]); } aCtx->ProjectionState.Push(); aCtx->WorldViewState.Push(); aCtx->ProjectionState.SetCurrent (aProjection); aCtx->WorldViewState.SetCurrent (aWorldView); aCtx->ApplyProjectionMatrix(); aCtx->ApplyModelViewMatrix(); OpenGl_PrimitiveArray::Render (theWorkspace); aCtx->ProjectionState.Pop(); aCtx->WorldViewState.Pop(); aCtx->ApplyProjectionMatrix(); }