// Created on: 2013-12-25 // Created by: Varvara POSKONINA // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_BVHTreeSelector_HeaderFile #define _OpenGl_BVHTreeSelector_HeaderFile #include #include #include //! BVHTreeSelector class provides a possibility to store parameters of view volume, //! such as its vertices and equations, and contains methods detecting if given AABB overlaps //! view volume. class OpenGl_BVHTreeSelector { public: //! Creates an empty selector object with parallel projection type by default. Standard_EXPORT OpenGl_BVHTreeSelector(); //! Retrieves view volume's planes equations and its vertices from projection and world-view matrices. Standard_EXPORT void SetViewVolume (const Handle(Graphic3d_Camera)& theCamera); //! Detects if AABB overlaps view volume using separating axis theorem (SAT). //! @param theMinPt [in] maximum point of AABB. //! @param theMaxPt [in] minimum point of AABB. //! @return Standard_True, if AABB is in viewing area, Standard_False otherwise. Standard_EXPORT Standard_Boolean Intersect (const OpenGl_Vec4& theMinPt, const OpenGl_Vec4& theMaxPt) const; //! Caches view volume's vertices projections along its normals and AABBs dimensions. //! Must be called at the beginning of each BVH tree traverse loop. Standard_EXPORT void CacheClipPtsProjections(); //! Returns current projection matrix. const OpenGl_Mat4& ProjectionMatrix() const { return myProjectionMat; } //! Returns current world view transformation matrix. const OpenGl_Mat4& WorldViewMatrix() const { return myWorldViewMat; } //! Returns state of current world view projection transformation matrices. const Graphic3d_WorldViewProjState& WorldViewProjState() const { return myWorldViewProjState; } protected: //! Calculates signed distance from plane to point. //! @param theNormal [in] the plane's normal. //! @param thePnt [in] Standard_EXPORT Standard_ShortReal SignedPlanePointDistance (const OpenGl_Vec4& theNormal, const OpenGl_Vec4& thePnt); protected: //! Enumerates planes of view volume. enum { Plane_Top, Plane_Bottom, Plane_Left, Plane_Right, Plane_Near, Plane_Far, PlanesNB }; //! Enumerates vertices of view volume. enum { ClipVert_LeftTopNear, ClipVert_LeftBottomNear, ClipVert_RightTopNear, ClipVert_RightBottomNear, ClipVert_LeftTopFar, ClipVert_LeftBottomFar, ClipVert_RightTopFar, ClipVert_RightBottomFar, ClipVerticesNB }; protected: OpenGl_Vec4 myClipPlanes[PlanesNB]; //!< Plane equations OpenGl_Vec4 myClipVerts[ClipVerticesNB]; //!< Vertices // for caching clip points projections onto viewing area normals once per traverse // ORDER: TOP, BOTTOM, LEFT, RIGHT, NEAR, FAR Standard_ShortReal myMaxClipProjectionPts[PlanesNB]; //!< Max view volume's vertices projections onto its normals Standard_ShortReal myMinClipProjectionPts[PlanesNB]; //!< Min view volume's vertices projections onto its normals // for caching clip points projections onto AABB normals once per traverse // ORDER: E0, E1, E2 Standard_ShortReal myMaxOrthoProjectionPts[3]; //!< Max view volume's vertices projections onto normalized dimensions of AABB Standard_ShortReal myMinOrthoProjectionPts[3]; //!< Min view volume's vertices projections onto normalized dimensions of AABB Standard_Boolean myIsProjectionParallel; OpenGl_Mat4 myProjectionMat; OpenGl_Mat4 myWorldViewMat; Graphic3d_WorldViewProjState myWorldViewProjState; //!< State of world view projection matrices. }; #endif // _OpenGl_BVHTreeSelector_HeaderFile