// Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_AspectsSprite_Header #define _OpenGl_AspectsSprite_Header #include #include class OpenGl_Context; class OpenGl_PointSprite; //! OpenGl resources for custom point sprites. class OpenGl_AspectsSprite { public: DEFINE_STANDARD_ALLOC public: //! Empty constructor. OpenGl_AspectsSprite() : myMarkerSize (1.0f), myIsSpriteReady (Standard_False) {} Standard_ShortReal MarkerSize() const { return myMarkerSize; } //! Return TRUE if resource is up-to-date. bool IsReady() const { return myIsSpriteReady; } //! Invalidate resource state. void Invalidate() { myIsSpriteReady = false; } //! Return TRUE if OpenGl point sprite resource defines texture. Standard_EXPORT bool HasPointSprite (const Handle(OpenGl_Context)& theCtx, const Handle(Graphic3d_Aspects)& theAspects); //! Return TRUE if OpenGl point sprite resource defined by obsolete Display List (bitmap). Standard_EXPORT bool IsDisplayListSprite (const Handle(OpenGl_Context)& theCtx, const Handle(Graphic3d_Aspects)& theAspects); //! Return sprite. Standard_EXPORT const Handle(OpenGl_PointSprite)& Sprite (const Handle(OpenGl_Context)& theCtx, const Handle(Graphic3d_Aspects)& theAspects, bool theIsAlphaSprite); //! Update texture resource up-to-date state. Standard_EXPORT void UpdateRediness (const Handle(Graphic3d_Aspects)& theAspect); //! Release texture resource. Standard_EXPORT void Release (OpenGl_Context* theCtx); private: //! Build texture resources. Standard_EXPORT void build (const Handle(OpenGl_Context)& theCtx, const Handle(Graphic3d_MarkerImage)& theMarkerImage, Aspect_TypeOfMarker theType, Standard_ShortReal theScale, const Graphic3d_Vec4& theColor, Standard_ShortReal& theMarkerSize); //! Generate resource keys for a sprite. static void spriteKeys (const Handle(Graphic3d_MarkerImage)& theMarkerImage, Aspect_TypeOfMarker theType, Standard_ShortReal theScale, const Graphic3d_Vec4& theColor, TCollection_AsciiString& theKey, TCollection_AsciiString& theKeyA); private: Handle(OpenGl_PointSprite) mySprite; Handle(OpenGl_PointSprite) mySpriteA; Standard_ShortReal myMarkerSize; Standard_Boolean myIsSpriteReady; }; #endif // _OpenGl_Aspects_Header