// Created on: 2011-07-13 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2013 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and / or modify it // under the terms of the GNU Lesser General Public version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_AspectText_Header #define OpenGl_AspectText_Header #include #include #include #include #include #include #include //! Text representation parameters class OpenGl_AspectText : public OpenGl_Element { public: OpenGl_AspectText(); virtual ~OpenGl_AspectText(); //! Copy parameters void SetAspect (const CALL_DEF_CONTEXTTEXT& theAspect); //! @return font family name const TCollection_AsciiString& FontName() const { return myFont; } //! @return font family name TCollection_AsciiString& ChangeFontName() { return myFont; } //! @return is zoomable flag bool IsZoomable() const { return myZoomable; } //! @return rotation angle float Angle() const { return myAngle; } //! @return font aspect (regular/bold/italic) Font_FontAspect FontAspect() const { return myFontAspect; } //! @param theValue font aspect (regular/bold/italic) void SetFontAspect (const Font_FontAspect theValue) { myFontAspect = theValue; } //! @return text color const TEL_COLOUR& Color() const { return myColor; } //! @return text color TEL_COLOUR& ChangeColor() { return myColor; } //! @return annotation style Aspect_TypeOfStyleText StyleType() const { return myStyleType; } //! @return subtitle style (none/blend/decale/subtitle) Aspect_TypeOfDisplayText DisplayType() const { return myDisplayType; } void SetDisplayType (const Aspect_TypeOfDisplayText theType) { myDisplayType = theType; } //! @return subtitle color const TEL_COLOUR& SubtitleColor() const { return mySubtitleColor; } //! @return subtitle color TEL_COLOUR& ChangeSubtitleColor() { return mySubtitleColor; } //! Init and return OpenGl shader program resource. //! @return shader program resource. const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Workspace)& theWorkspace) const { if (!myResources.IsShaderReady()) { myResources.BuildShader (theWorkspace, myShaderProgram); myResources.SetShaderReady(); } return myResources.ShaderProgram; } virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const; virtual void Release (const Handle(OpenGl_Context)& theContext); protected: TCollection_AsciiString myFont; TEL_COLOUR myColor; TEL_COLOUR mySubtitleColor; float myAngle; Aspect_TypeOfStyleText myStyleType; Aspect_TypeOfDisplayText myDisplayType; Font_FontAspect myFontAspect; bool myZoomable; Handle(Graphic3d_ShaderProgram) myShaderProgram; protected: //! OpenGl resources mutable struct Resources { public: Resources() : myIsShaderReady (Standard_False) {} Standard_Boolean IsShaderReady() const { return myIsShaderReady; } void SetShaderReady() { myIsShaderReady = Standard_True; } void ResetShaderReadiness() { myIsShaderReady = Standard_False; } void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader); Handle(OpenGl_ShaderProgram) ShaderProgram; TCollection_AsciiString ShaderProgramId; private: Standard_Boolean myIsShaderReady; } myResources; public: DEFINE_STANDARD_ALLOC }; #endif // OpenGl_AspectText_Header