// Created on: 2011-07-13 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include static const TEL_COLOUR myDefaultColor = {{ 1.0F, 1.0F, 1.0F, 1.0F }}; /*----------------------------------------------------------------------*/ OpenGl_AspectText::OpenGl_AspectText () : myZoomable(0), myAngle(0.0F), myFontAspect(OSD_FA_Regular), myFont(NULL), //mySpace(0.3F), //myExpan(1.0F), myColor(myDefaultColor), myStyleType(Aspect_TOST_NORMAL), myDisplayType(Aspect_TODT_NORMAL), mySubtitleColor(myDefaultColor) { SetFontName( (const char *) "Courier" ); } /*----------------------------------------------------------------------*/ OpenGl_AspectText::~OpenGl_AspectText () { if (myFont) delete[] myFont; } /*----------------------------------------------------------------------*/ void OpenGl_AspectText::SetContext (const CALL_DEF_CONTEXTTEXT &AContext) { myZoomable = (int) AContext.TextZoomable; myAngle = (float) AContext.TextAngle; myFontAspect = (OSD_FontAspect) AContext.TextFontAspect; //mySpace = (float) AContext.Space; //myExpan = (float) AContext.Expan; myColor.rgb[0] = (float) AContext.Color.r; myColor.rgb[1] = (float) AContext.Color.g; myColor.rgb[2] = (float) AContext.Color.b; myColor.rgb[3] = 1.0f; myStyleType = (Aspect_TypeOfStyleText) AContext.Style; myDisplayType = (Aspect_TypeOfDisplayText) AContext.DisplayType; mySubtitleColor.rgb[0] = (float) AContext.ColorSubTitle.r; mySubtitleColor.rgb[1] = (float) AContext.ColorSubTitle.g; mySubtitleColor.rgb[2] = (float) AContext.ColorSubTitle.b; mySubtitleColor.rgb[3] = 1.0f; SetFontName( (const char *) AContext.Font ); } /*----------------------------------------------------------------------*/ void OpenGl_AspectText::Render (const Handle(OpenGl_Workspace)& theWorkspace) const { theWorkspace->SetAspectText (this); } void OpenGl_AspectText::Release (const Handle(OpenGl_Context)& theContext) { // } /*----------------------------------------------------------------------*/ void OpenGl_AspectText::SetFontName (const char *AFont) { if (myFont) delete[] myFont; char *fontname = new char[ strlen( AFont ) + 1 ]; strcpy( fontname, AFont ); myFont = fontname; } /*----------------------------------------------------------------------*/