// File: OpenGl_AspectLine.cxx // Created: 13 July 2011 // Author: Sergey ZERCHANINOV // Copyright: OPEN CASCADE 2011 #include static const TEL_COLOUR myDefaultColor = {{ 1.0F, 1.0F, 1.0F, 1.0F }}; /*----------------------------------------------------------------------*/ OpenGl_AspectLine::OpenGl_AspectLine () : myColor(myDefaultColor), myType(Aspect_TOL_SOLID), myWidth(1.0F) {} /*----------------------------------------------------------------------*/ OpenGl_AspectLine::OpenGl_AspectLine (const OpenGl_AspectLine &AnOther) : myColor(AnOther.myColor), myType(AnOther.myType), myWidth(AnOther.myWidth) {} /*----------------------------------------------------------------------*/ void OpenGl_AspectLine::SetContext (const CALL_DEF_CONTEXTLINE &AContext) { myColor.rgb[0] = (float) AContext.Color.r; myColor.rgb[1] = (float) AContext.Color.g; myColor.rgb[2] = (float) AContext.Color.b; myColor.rgb[3] = 1.0f; myType = (Aspect_TypeOfLine) AContext.LineType; myWidth = (float) AContext.Width; } /*----------------------------------------------------------------------*/ void OpenGl_AspectLine::Render (const Handle(OpenGl_Workspace) &AWorkspace) const { AWorkspace->SetAspectLine(this); } /*----------------------------------------------------------------------*/