// Created on: 2014-10-07 // Created by: Denis BOGOLEPOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_ArbTexBindless_H__ #define _OpenGl_ArbTexBindless_H__ #include //! Provides bindless textures. //! This extension allows OpenGL applications to access texture objects in //! shaders without first binding each texture to one of a limited number of //! texture image units. struct OpenGl_ArbTexBindless : protected OpenGl_GlFunctions { #if !defined(GL_ES_VERSION_2_0) using OpenGl_GlFunctions::glGetTextureHandleARB; using OpenGl_GlFunctions::glGetTextureSamplerHandleARB; using OpenGl_GlFunctions::glMakeTextureHandleResidentARB; using OpenGl_GlFunctions::glMakeTextureHandleNonResidentARB; using OpenGl_GlFunctions::glGetImageHandleARB; using OpenGl_GlFunctions::glMakeImageHandleResidentARB; using OpenGl_GlFunctions::glMakeImageHandleNonResidentARB; using OpenGl_GlFunctions::glUniformHandleui64ARB; using OpenGl_GlFunctions::glUniformHandleui64vARB; using OpenGl_GlFunctions::glProgramUniformHandleui64ARB; using OpenGl_GlFunctions::glProgramUniformHandleui64vARB; using OpenGl_GlFunctions::glIsTextureHandleResidentARB; using OpenGl_GlFunctions::glIsImageHandleResidentARB; using OpenGl_GlFunctions::glVertexAttribL1ui64ARB; using OpenGl_GlFunctions::glVertexAttribL1ui64vARB; using OpenGl_GlFunctions::glGetVertexAttribLui64vARB; #endif }; #endif // _OpenGl_ArbTexBindless_H__