// Created on: 2012-01-26 // Created by: Kirill GAVRILOV // Copyright (c) 2012-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_ArbFBO_H__ #define _OpenGl_ArbFBO_H__ #include //! FBO is available on OpenGL 2.0+ hardware struct OpenGl_ArbFBO : protected OpenGl_GlFunctions { using OpenGl_GlFunctions::glIsRenderbuffer; using OpenGl_GlFunctions::glBindRenderbuffer; using OpenGl_GlFunctions::glDeleteRenderbuffers; using OpenGl_GlFunctions::glGenRenderbuffers; using OpenGl_GlFunctions::glRenderbufferStorage; using OpenGl_GlFunctions::glGetRenderbufferParameteriv; using OpenGl_GlFunctions::glIsFramebuffer; using OpenGl_GlFunctions::glBindFramebuffer; using OpenGl_GlFunctions::glDeleteFramebuffers; using OpenGl_GlFunctions::glGenFramebuffers; using OpenGl_GlFunctions::glCheckFramebufferStatus; using OpenGl_GlFunctions::glFramebufferTexture2D; using OpenGl_GlFunctions::glFramebufferRenderbuffer; using OpenGl_GlFunctions::glGetFramebufferAttachmentParameteriv; using OpenGl_GlFunctions::glGenerateMipmap; #if !defined(GL_ES_VERSION_2_0) using OpenGl_GlFunctions::glBlitFramebuffer; using OpenGl_GlFunctions::glFramebufferTexture1D; using OpenGl_GlFunctions::glFramebufferTexture3D; using OpenGl_GlFunctions::glFramebufferTextureLayer; using OpenGl_GlFunctions::glRenderbufferStorageMultisample; #endif }; //! FBO blit is available in OpenGL 3.0+. //! Moved out from OpenGl_ArbFBO since it is unavailable in OpenGL ES 2.0. struct OpenGl_ArbFBOBlit : protected OpenGl_GlFunctions { using OpenGl_GlFunctions::glBlitFramebuffer; }; #endif // _OpenGl_ArbFBO_H__