// Created on: 2011-07-11 // Created by: Kirill GAVRILOV // Copyright (c) 2002-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef NCollection_WinHeapAllocator_HeaderFile #define NCollection_WinHeapAllocator_HeaderFile #include //! This memory allocator creates dedicated heap for allocations. //! This technics available only on Windows platform //! (no alternative on Unix systems). //! It may be used to take control over memory fragmentation //! because on destruction ALL allocated memory will be released //! to the system. //! //! This allocator can also be created per each working thread //! hovewer it real multi-threading performance is dubious. //! //! Notice that this also means that existing pointers will be broken //! and you shoould control that allocator is alive along all objects //! allocated with him. class NCollection_WinHeapAllocator : public NCollection_BaseAllocator { public: //! Main constructor Standard_EXPORT NCollection_WinHeapAllocator (const size_t theInitSizeBytes = 0x80000); //! Destructor Standard_EXPORT virtual ~NCollection_WinHeapAllocator(); //! Allocate memory Standard_EXPORT virtual void* Allocate (const Standard_Size theSize) Standard_OVERRIDE; //! Release memory Standard_EXPORT virtual void Free (void* theAddress) Standard_OVERRIDE; // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTIEXT(NCollection_WinHeapAllocator,NCollection_BaseAllocator) private: //! Copy constructor - prohibited NCollection_WinHeapAllocator (const NCollection_WinHeapAllocator& ); private: #if(defined(_WIN32) || defined(__WIN32__)) void* myHeapH; #endif Standard_Boolean myToZeroMemory; }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (NCollection_WinHeapAllocator, NCollection_BaseAllocator) #endif //NCollection_WinHeapAllocator_HeaderFile