// Created by: Kirill GAVRILOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and / or modify it // under the terms of the GNU Lesser General Public version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _NCollection_Vec2_H__ #define _NCollection_Vec2_H__ #include // std::sqrt() //! Auxiliary macros to define couple of similar access components as vector methods. //! @return 2 components by their names in specified order #define NCOLLECTION_VEC_COMPONENTS_2D(theX, theY) \ const NCollection_Vec2 theX##theY() const { return NCollection_Vec2(theX(), theY()); } \ const NCollection_Vec2 theY##theX() const { return NCollection_Vec2(theY(), theX()); } //! Defines the 2D-vector template. //! The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.). template class NCollection_Vec2 { public: //! Returns the number of components. static int Length() { return 2; } //! Empty constructor. Construct the zero vector. NCollection_Vec2() { v[0] = v[1] = Element_t(0); } //! Initialize ALL components of vector within specified value. explicit NCollection_Vec2 (const Element_t theXY) { v[0] = v[1] = theXY; } //! Per-component constructor. explicit NCollection_Vec2 (const Element_t theX, const Element_t theY) { v[0] = theX; v[1] = theY; } //! Copy constructor. NCollection_Vec2 (const NCollection_Vec2& theVec2) { v[0] = theVec2[0]; v[1] = theVec2[1]; } //! Assignment operator. const NCollection_Vec2& operator= (const NCollection_Vec2& theVec2) { v[0] = theVec2[0]; v[1] = theVec2[1]; return *this; } //! Alias to 1st component as X coordinate in XY. Element_t x() const { return v[0]; } //! Alias to 2nd component as Y coordinate in XY. Element_t y() const { return v[1]; } //! @return 2 components by their names in specified order (in GLSL-style) NCOLLECTION_VEC_COMPONENTS_2D(x, y) //! Alias to 1st component as X coordinate in XY. Element_t& x() { return v[0]; } //! Alias to 2nd component as Y coordinate in XY. Element_t& y() { return v[1]; } //! Raw access to the data (for OpenGL exchange). const Element_t* GetData() const { return v; } Element_t* ChangeData() { return v; } operator const Element_t*() const { return v; } operator Element_t*() { return v; } //! Compute per-component summary. NCollection_Vec2& operator+= (const NCollection_Vec2& theAdd) { v[0] += theAdd.v[0]; v[1] += theAdd.v[1]; return *this; } //! Compute per-component summary. friend NCollection_Vec2 operator+ (const NCollection_Vec2& theLeft, const NCollection_Vec2& theRight) { return NCollection_Vec2 (theLeft.v[0] + theRight.v[0], theLeft.v[1] + theRight.v[1]); } //! Compute per-component subtraction. NCollection_Vec2& operator-= (const NCollection_Vec2& theDec) { v[0] -= theDec.v[0]; v[1] -= theDec.v[1]; return *this; } //! Compute per-component subtraction. friend NCollection_Vec2 operator- (const NCollection_Vec2& theLeft, const NCollection_Vec2& theRight) { return NCollection_Vec2 (theLeft.v[0] - theRight.v[0], theLeft.v[1] - theRight.v[1]); } //! Unary -. NCollection_Vec2 operator-() const { return NCollection_Vec2 (-x(), -y()); } //! Compute per-component multiplication. NCollection_Vec2& operator*= (const NCollection_Vec2& theRight) { v[0] *= theRight.v[0]; v[1] *= theRight.v[1]; return *this; } //! Compute per-component multiplication. friend NCollection_Vec2 operator* (const NCollection_Vec2& theLeft, const NCollection_Vec2& theRight) { return NCollection_Vec2 (theLeft.v[0] * theRight.v[0], theLeft.v[1] * theRight.v[1]); } //! Compute per-component multiplication by scale factor. void Multiply (const Element_t theFactor) { v[0] *= theFactor; v[1] *= theFactor; } //! Compute per-component multiplication by scale factor. NCollection_Vec2 Multiplied (const Element_t theFactor) const { return NCollection_Vec2 (v[0] * theFactor, v[1] * theFactor); } //! Compute per-component multiplication by scale factor. NCollection_Vec2& operator*= (const Element_t theFactor) { Multiply (theFactor); return *this; } //! Compute per-component division by scale factor. NCollection_Vec2& operator/= (const Element_t theInvFactor) { v[0] /= theInvFactor; v[1] /= theInvFactor; return *this; } //! Compute per-component multiplication by scale factor. NCollection_Vec2 operator* (const Element_t theFactor) const { return Multiplied (theFactor); } //! Compute per-component division by scale factor. NCollection_Vec2 operator/ (const Element_t theInvFactor) const { return NCollection_Vec2(v[0] / theInvFactor, v[1] / theInvFactor); } //! Computes the dot product. Element_t Dot (const NCollection_Vec2& theOther) const { return x() * theOther.x() + y() * theOther.y(); } //! Computes the vector modulus (magnitude, length). Element_t Modulus() const { return std::sqrt (x() * x() + y() * y()); } //! Computes the square of vector modulus (magnitude, length). //! This method may be used for performance tricks. Element_t SquareModulus() const { return x() * x() + y() * y(); } //! Constuct DX unit vector. static NCollection_Vec2 DX() { return NCollection_Vec2 (Element_t(1), Element_t(0)); } //! Constuct DY unit vector. static NCollection_Vec2 DY() { return NCollection_Vec2 (Element_t(0), Element_t(1)); } private: Element_t v[2]; }; #endif // _NCollection_Vec2_H__