// Created on: 2003-10-10 // Created by: Alexander SOLOVYOV // Copyright (c) 2003-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _MeshVS_MeshPrsBuilder_HeaderFile #define _MeshVS_MeshPrsBuilder_HeaderFile #include #include #include #include #include #include #include #include #include #include #include class MeshVS_Mesh; class MeshVS_DataSource; class Prs3d_Presentation; class Graphic3d_ArrayOfSegments; class Graphic3d_ArrayOfTriangles; class Graphic3d_ArrayOfPrimitives; class Graphic3d_AspectFillArea3d; class Graphic3d_AspectLine3d; class MeshVS_MeshPrsBuilder; DEFINE_STANDARD_HANDLE(MeshVS_MeshPrsBuilder, MeshVS_PrsBuilder) //! This class provides methods to compute base mesh presentation class MeshVS_MeshPrsBuilder : public MeshVS_PrsBuilder { public: //! Creates builder with certain display mode flags, data source, ID and priority Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)& Parent, const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask, const Handle(MeshVS_DataSource)& DS = 0, const Standard_Integer Id = -1, const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh); //! Builds base mesh presentation by calling the methods below Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const Standard_OVERRIDE; //! Builds nodes presentation Standard_EXPORT virtual void BuildNodes (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const; //! Builds elements presentation Standard_EXPORT virtual void BuildElements (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const; //! Builds presentation of hilighted entity Standard_EXPORT virtual void BuildHilightPrs (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, const Standard_Boolean IsElement) const; //! Add to array polygons or polylines representing volume Standard_EXPORT static void AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo, const TColStd_Array1OfReal& Nodes, const Standard_Integer NbNodes, const Handle(Graphic3d_ArrayOfPrimitives)& Array, const Standard_Boolean IsReflected, const Standard_Boolean IsShrinked, const Standard_Boolean IsSelect, const Standard_Real ShrinkCoef); //! Calculate how many polygons or polylines are necessary to draw passed topology Standard_EXPORT static void HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo, const Standard_Boolean AsPolygons, const Standard_Boolean IsSelect, const Standard_Integer NbNodes, Standard_Integer& Vertices, Standard_Integer& Bounds); DEFINE_STANDARD_RTTIEXT(MeshVS_MeshPrsBuilder,MeshVS_PrsBuilder) protected: //! Add to array of polylines some lines representing link Standard_EXPORT void AddLinkPrs (const TColStd_Array1OfReal& theCoords, const Handle(Graphic3d_ArrayOfSegments)& theLines, const Standard_Boolean IsShrinked, const Standard_Real ShrinkCoef) const; //! Add to array of segments representing face's wire Standard_EXPORT void AddFaceWirePrs (const TColStd_Array1OfReal& theCoords, const Standard_Integer theNbNodes, const Handle(Graphic3d_ArrayOfSegments)& theLines, const Standard_Boolean theIsShrinked, const Standard_Real theShrinkingCoef) const; //! Add to array of polygons a polygon representing face Standard_EXPORT void AddFaceSolidPrs (const Standard_Integer ID, const TColStd_Array1OfReal& theCoords, const Standard_Integer theNbNodes, const Standard_Integer theMaxNodes, const Handle(Graphic3d_ArrayOfTriangles)& theTriangles, const Standard_Boolean theIsReflected, const Standard_Boolean theIsShrinked, const Standard_Real theShrinkCoef, const Standard_Boolean theIsMeshSmoothShading) const; //! Draw array of polygons and polylines in the certain order according to transparency Standard_EXPORT void DrawArrays (const Handle(Prs3d_Presentation)& Prs, const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons, const Handle(Graphic3d_ArrayOfPrimitives)& theLines, const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines, const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad, const Standard_Boolean IsPolygonsEdgesOff, const Standard_Boolean IsSelected, const Handle(Graphic3d_AspectFillArea3d)& theFillAsp, const Handle(Graphic3d_AspectLine3d)& theLineAsp) const; //! Default calculation of center of face or link. This method if useful for shrink mode presentation //! theCoords is array of nodes co-ordinates in the strict order X1, Y1, Z1, X2... //! NbNodes is number of nodes an element consist of //! xG, yG, zG are co-ordinates of center whose will be returned Standard_EXPORT static void CalculateCenter (const TColStd_Array1OfReal& theCoords, const Standard_Integer NbNodes, Standard_Real& xG, Standard_Real& yG, Standard_Real& zG); private: }; #endif // _MeshVS_MeshPrsBuilder_HeaderFile