// Created on: 2003-11-12 // Created by: Alexander SOLOVYOV // Copyright (c) 2003-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _MeshVS_ElementalColorPrsBuilder_HeaderFile #define _MeshVS_ElementalColorPrsBuilder_HeaderFile #include #include #include #include #include #include #include #include #include #include #include class MeshVS_Mesh; class MeshVS_DataSource; class Prs3d_Presentation; class Quantity_Color; class MeshVS_ElementalColorPrsBuilder; DEFINE_STANDARD_HANDLE(MeshVS_ElementalColorPrsBuilder, MeshVS_PrsBuilder) //! This class provides methods to create presentation of elements with //! assigned colors. The class contains two color maps: map of same colors for front //! and back side of face and map of different ones, class MeshVS_ElementalColorPrsBuilder : public MeshVS_PrsBuilder { public: //! Constructor Standard_EXPORT MeshVS_ElementalColorPrsBuilder(const Handle(MeshVS_Mesh)& Parent, const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_ElementalColorDataPrs, const Handle(MeshVS_DataSource)& DS = 0, const Standard_Integer Id = -1, const MeshVS_BuilderPriority& Priority = MeshVS_BP_ElemColor); //! Builds presentation of elements with assigned colors. Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const Standard_OVERRIDE; //! Returns map of colors same for front and back side of face. Standard_EXPORT const MeshVS_DataMapOfIntegerColor& GetColors1() const; //! Sets map of colors same for front and back side of face. Standard_EXPORT void SetColors1 (const MeshVS_DataMapOfIntegerColor& Map); //! Returns true, if map of colors isn't empty Standard_EXPORT Standard_Boolean HasColors1() const; //! Returns color assigned with element number ID Standard_EXPORT Standard_Boolean GetColor1 (const Standard_Integer ID, Quantity_Color& theColor) const; //! Sets color assigned with element number ID Standard_EXPORT void SetColor1 (const Standard_Integer ID, const Quantity_Color& theColor); //! Returns map of different colors for front and back side of face Standard_EXPORT const MeshVS_DataMapOfIntegerTwoColors& GetColors2() const; //! Sets map of different colors for front and back side of face Standard_EXPORT void SetColors2 (const MeshVS_DataMapOfIntegerTwoColors& Map); //! Returns true, if map isn't empty Standard_EXPORT Standard_Boolean HasColors2() const; //! Returns colors assigned with element number ID Standard_EXPORT Standard_Boolean GetColor2 (const Standard_Integer ID, MeshVS_TwoColors& theColor) const; //! Returns colors assigned with element number ID //! theColor1 is the front element color //! theColor2 is the back element color Standard_EXPORT Standard_Boolean GetColor2 (const Standard_Integer ID, Quantity_Color& theColor1, Quantity_Color& theColor2) const; //! Sets colors assigned with element number ID Standard_EXPORT void SetColor2 (const Standard_Integer ID, const MeshVS_TwoColors& theTwoColors); //! Sets color assigned with element number ID //! theColor1 is the front element color //! theColor2 is the back element color Standard_EXPORT void SetColor2 (const Standard_Integer ID, const Quantity_Color& theColor1, const Quantity_Color& theColor2); DEFINE_STANDARD_RTTIEXT(MeshVS_ElementalColorPrsBuilder,MeshVS_PrsBuilder) protected: private: MeshVS_DataMapOfIntegerColor myElemColorMap1; MeshVS_DataMapOfIntegerTwoColors myElemColorMap2; }; #endif // _MeshVS_ElementalColorPrsBuilder_HeaderFile