// Created by: Kirill Gavrilov // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(Media_Timer, Standard_Transient) //============================================================================= //function : Pause //purpose : //============================================================================= void Media_Timer::Pause() { myTimer.Stop(); myTimerFrom += myTimer.ElapsedTime() * myTimerSpeed; myTimer.Reset(); } //============================================================================= //function : Stop //purpose : //============================================================================= void Media_Timer::Stop() { myTimer.Stop(); myTimer.Reset(); myTimerFrom = 0.0; } //============================================================================= //function : SetPlaybackSpeed //purpose : //============================================================================= void Media_Timer::SetPlaybackSpeed (const Standard_Real theSpeed) { if (!myTimer.IsStarted()) { myTimerSpeed = theSpeed; return; } myTimer.Stop(); myTimerFrom += myTimer.ElapsedTime() * myTimerSpeed; myTimer.Reset(); myTimerSpeed = theSpeed; myTimer.Start(); } //============================================================================= //function : SetPlaybackSpeed //purpose : //============================================================================= void Media_Timer::Seek (const Standard_Real theTime) { const Standard_Boolean isStarted = myTimer.IsStarted(); myTimer.Stop(); myTimer.Reset(); myTimerFrom = theTime; if (isStarted) { myTimer.Start(); } }