// Created on: 2001-09-12 // Created by: Alexander GRIGORIEV // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include //======================================================================= //function : LDOM_CharacterData //purpose : //======================================================================= LDOM_CharacterData::LDOM_CharacterData (const LDOM_BasicText& aText, const Handle(LDOM_MemManager)& aDoc) : LDOM_Node (aText, aDoc), myLength (-1) {} //======================================================================= //function : operator = //purpose : Nullify //======================================================================= LDOM_CharacterData& LDOM_CharacterData::operator = (const LDOM_NullPtr* theNull) { LDOM_Node::operator = (theNull); myLength = -1; return * this; } //======================================================================= //function : operator = //purpose : Assignment //======================================================================= LDOM_CharacterData& LDOM_CharacterData::operator = (const LDOM_CharacterData& theOther) { LDOM_Node::operator = (theOther); myLength = theOther.myLength; return * this; } //======================================================================= //function : setData //purpose : replace the data //======================================================================= void LDOM_CharacterData::setData (const LDOMString& theValue) { LDOM_BasicText& aText = (LDOM_BasicText&) Origin (); if (&aText == NULL) Standard_ProgramError::Raise("LDOM_CharacterData::setData: called on void"); aText.SetData (theValue, myDocument); myLength = -1; } //======================================================================= //function : getLength //purpose : query the data length //======================================================================= Standard_Integer LDOM_CharacterData::getLength () const { if (myLength < 0) (Standard_Integer&)myLength = (Standard_Integer)strlen (getNodeValue().GetString()); return myLength; }