// Created on: 2001-06-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2001-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include //======================================================================= //function : LDOM_BasicAttribute //purpose : //======================================================================= LDOM_BasicAttribute::LDOM_BasicAttribute (const LDOM_Attr& anAttr) : LDOM_BasicNode (anAttr.Origin()), myName (anAttr.getName().GetString()), myValue (anAttr.getValue()) {} //======================================================================= //function : Create //purpose : construction in the Document's data pool //======================================================================= LDOM_BasicAttribute& LDOM_BasicAttribute::Create (const LDOMBasicString& theName, const Handle(LDOM_MemManager)& theDoc, Standard_Integer& theHash) { void * aMem = theDoc -> Allocate (sizeof(LDOM_BasicAttribute)); LDOM_BasicAttribute * aNewAtt = new (aMem) LDOM_BasicAttribute; const char * aString = theName.GetString(); aNewAtt -> myName = theDoc -> HashedAllocate (aString, strlen(aString), theHash); aNewAtt -> myNodeType = LDOM_Node::ATTRIBUTE_NODE; return * aNewAtt; } //======================================================================= //function : operator = //purpose : Assignment to NULL //======================================================================= LDOM_BasicAttribute& LDOM_BasicAttribute::operator= (const LDOM_NullPtr * aNull) { myName = NULL; myValue = aNull; LDOM_BasicNode::operator= (aNull); return * this; }