// Created on: 2001-06-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include //======================================================================= //function : LDOM_BasicAttribute //purpose : //======================================================================= LDOM_BasicAttribute::LDOM_BasicAttribute (const LDOM_Attr& anAttr) : LDOM_BasicNode (anAttr.Origin()), myName (anAttr.getName().GetString()), myValue (anAttr.getValue()) {} //======================================================================= //function : Create //purpose : construction in the Document's data pool //======================================================================= LDOM_BasicAttribute& LDOM_BasicAttribute::Create (const LDOMBasicString& theName, const Handle(LDOM_MemManager)& theDoc, Standard_Integer& theHash) { void * aMem = theDoc -> Allocate (sizeof(LDOM_BasicAttribute)); LDOM_BasicAttribute * aNewAtt = new (aMem) LDOM_BasicAttribute; const char * aString = theName.GetString(); aNewAtt -> myName = theDoc -> HashedAllocate (aString, (Standard_Integer)strlen(aString), theHash); aNewAtt -> myNodeType = LDOM_Node::ATTRIBUTE_NODE; return * aNewAtt; } //======================================================================= //function : operator = //purpose : Assignment to NULL //======================================================================= LDOM_BasicAttribute& LDOM_BasicAttribute::operator= (const LDOM_NullPtr * aNull) { myName = NULL; myValue = aNull; LDOM_BasicNode::operator= (aNull); return * this; }