// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. //#include #include // ATTENTION : TransRecognizer a exactement le meme code ... // Mais produit un Transient au lieu d un Persistent // Principe : a un objet de depart (cle), un Recognizer tente d'associer un // resultat. La classe Recognizer offre le mecanisme general gerant cela // Chaque classe particuliere (une fois definie l'instanciation) doit fournir // une methode specifique Eval, qui opere la correspondance // Eval considere l'objet par tous moyens appropries, et en cas de succes, // appelle SetOK(result) puis sort (return) // en cas d'echec, suite au retour d'Eval, Recognizer sait que SetOK n'a pas // ete appele Interface_Recognizer::Interface_Recognizer () { hasnext = Standard_False; } //thekey.Nullify(); inutile, fait par le constructeur ... Standard_Boolean Interface_Recognizer::Evaluate (const TheKey& akey, Handle(TheResul)& res) { theres.Nullify(); Eval(akey); if (!theres.IsNull()) { res = theres; return Standard_True; } else if (hasnext) return thenext->Evaluate(akey,res); return Standard_False; } Handle(TheResul) Interface_Recognizer::Result () const { if (!theres.IsNull()) return theres; if (hasnext) return thenext->Result(); Standard_NoSuchObject::Raise ("Recognizer evaluation has failed"); return theres; // pour calmer le compilateur } void Interface_Recognizer::Add (const Handle(Interface_Recognizer)& reco) { thenext = reco; hasnext = Standard_True; } void Interface_Recognizer::SetOK (const Handle(TheResul)& aresult) { theres = aresult; } void Interface_Recognizer::SetKO () { theres.Nullify(); }