// Created on: 2011-10-11 // Created by: Roman KOZLOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(IVtk_IShapeMesher,IVtk_Interface) // Handle implementation //! Excutes the mesh generation algorithms. To be defined in implementation class. void IVtk_IShapeMesher::initialize (const IVtk_IShape::Handle& theShape, const IVtk_IShapeData::Handle& theData) { myShapeObj = theShape; myShapeData = theData; } //! Main entry point for building shape representation //! @param [in] shape IShape to be meshed //! @param [in] data IShapeData interface visualization data is passed to. void IVtk_IShapeMesher::Build (const IVtk_IShape::Handle& theShape, const IVtk_IShapeData::Handle& theData) { if (!theShape.IsNull()) { initialize (theShape, theData); internalBuild(); } }