// Created on: 2016-04-07 // Copyright (c) 2016 OPEN CASCADE SAS // Created by: Oleg AGASHIN // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _IMeshTools_Parameters_HeaderFile #define _IMeshTools_Parameters_HeaderFile #include //! Structure storing meshing parameters struct IMeshTools_Parameters { //! Default constructor IMeshTools_Parameters () : Angle(0.5), Deflection(0.001), AngleInterior(-1.0), DeflectionInterior(-1.0), MinSize (-1.0), InParallel (Standard_False), Relative (Standard_False), InternalVerticesMode (Standard_True), ControlSurfaceDeflection (Standard_True), CleanModel (Standard_True), AdjustMinSize (Standard_False), ForceFaceDeflection (Standard_False) { } //! Returns factor used to compute default value of MinSize //! (minimum mesh edge length) from deflection static Standard_Real RelMinSize() { return 0.1; } //! Angular deflection used to tessellate the boundary edges Standard_Real Angle; //!Linear deflection used to tessellate the boundary edges Standard_Real Deflection; //! Angular deflection used to tessellate the face interior Standard_Real AngleInterior; //! Linear deflection used to tessellate the face interior Standard_Real DeflectionInterior; //! Minimum size parameter limiting size of triangle's edges to prevent //! sinking into amplification in case of distorted curves and surfaces. Standard_Real MinSize; //! Switches on/off multi-thread computation Standard_Boolean InParallel; //! Switches on/off relative computation of edge tolerance
//! If true, deflection used for the polygonalisation of each edge will be //! * Size of Edge. The deflection used for the faces will be the //! maximum deflection of their edges. Standard_Boolean Relative; //! Mode to take or not to take internal face vertices into account //! in triangulation process Standard_Boolean InternalVerticesMode; //! Parameter to check the deviation of triangulation and interior of //! the face Standard_Boolean ControlSurfaceDeflection; //! Cleans temporary data model when algorithm is finished. Standard_Boolean CleanModel; //! Enables/disables local adjustment of min size depending on edge size. //! Disabled by default. Standard_Boolean AdjustMinSize; //! Enables/disables usage of shape tolerances for computing face deflection. //! Disabled by default. Standard_Boolean ForceFaceDeflection; }; #endif