// Created on: 1997-04-17 // Created by: Christophe MARION // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include //======================================================================= //function : HLRBRep_AreaLimit //purpose : //======================================================================= HLRBRep_AreaLimit::HLRBRep_AreaLimit(const HLRAlgo_Intersection& V, const Standard_Boolean Boundary, const Standard_Boolean Interference, const TopAbs_State StateBefore, const TopAbs_State StateAfter, const TopAbs_State EdgeBefore, const TopAbs_State EdgeAfter) : myVertex (V), myBoundary (Boundary), myInterference(Interference), myStateBefore (StateBefore), myStateAfter (StateAfter), myEdgeBefore (EdgeBefore), myEdgeAfter (EdgeAfter) { } //======================================================================= //function : StateBefore //purpose : //======================================================================= void HLRBRep_AreaLimit::StateBefore(const TopAbs_State Stat) { myStateBefore = Stat; } //======================================================================= //function : StateAfter //purpose : //======================================================================= void HLRBRep_AreaLimit::StateAfter(const TopAbs_State Stat) { myStateAfter = Stat; } //======================================================================= //function : EdgeBefore //purpose : //======================================================================= void HLRBRep_AreaLimit::EdgeBefore(const TopAbs_State Stat) { myEdgeBefore = Stat; } //======================================================================= //function : EdgeAfter //purpose : //======================================================================= void HLRBRep_AreaLimit::EdgeAfter(const TopAbs_State Stat) { myEdgeAfter = Stat; } //======================================================================= //function : Previous //purpose : //======================================================================= void HLRBRep_AreaLimit::Previous(const Handle(HLRBRep_AreaLimit)& P) { myPrevious = P; } //======================================================================= //function : Next //purpose : //======================================================================= void HLRBRep_AreaLimit::Next(const Handle(HLRBRep_AreaLimit)& N) { myNext = N; } //======================================================================= //function : Vertex //purpose : //======================================================================= const HLRAlgo_Intersection & HLRBRep_AreaLimit::Vertex() const { return myVertex; } //======================================================================= //function : IsBoundary //purpose : //======================================================================= Standard_Boolean HLRBRep_AreaLimit::IsBoundary() const { return myBoundary; } //======================================================================= //function : IsInterference //purpose : //======================================================================= Standard_Boolean HLRBRep_AreaLimit::IsInterference() const { return myInterference; } //======================================================================= //function : StateBefore //purpose : //======================================================================= TopAbs_State HLRBRep_AreaLimit::StateBefore() const { return myStateBefore; } //======================================================================= //function : StateAfter //purpose : //======================================================================= TopAbs_State HLRBRep_AreaLimit::StateAfter() const { return myStateAfter; } //======================================================================= //function : EdgeBefore //purpose : //======================================================================= TopAbs_State HLRBRep_AreaLimit::EdgeBefore() const { return myEdgeBefore; } //======================================================================= //function : EdgeAfter //purpose : //======================================================================= TopAbs_State HLRBRep_AreaLimit::EdgeAfter() const { return myEdgeAfter; } //======================================================================= //function : Previous //purpose : //======================================================================= Handle(HLRBRep_AreaLimit) HLRBRep_AreaLimit::Previous () const { return myPrevious; } //======================================================================= //function : Next //purpose : //======================================================================= Handle(HLRBRep_AreaLimit) HLRBRep_AreaLimit::Next () const { return myNext; } //======================================================================= //function : Clear //purpose : //======================================================================= void HLRBRep_AreaLimit::Clear() { myPrevious.Nullify(); myNext.Nullify(); }