// Created on: 1992-02-18 // Created by: Christophe MARION // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _HLRAlgo_HeaderFile #define _HLRAlgo_HeaderFile #include #include #include #include #include class HLRAlgo_BiPoint; class HLRAlgo_PolyShellData; class HLRAlgo_PolyInternalData; class HLRAlgo_PolyInternalSegment; class HLRAlgo_PolyInternalNode; class HLRAlgo_PolyData; class HLRAlgo_PolyHidingData; class HLRAlgo_TriangleData; class HLRAlgo_PolyAlgo; class HLRAlgo_EdgeStatus; class HLRAlgo_Projector; class HLRAlgo_Intersection; class HLRAlgo_Coincidence; class HLRAlgo_Interference; class HLRAlgo_EdgesBlock; class HLRAlgo_WiresBlock; class HLRAlgo_EdgeIterator; //! In order to have the precision required in //! industrial design, drawings need to offer the //! possibility of removing lines, which are hidden //! in a given projection. To do this, the Hidden //! Line Removal component provides two //! algorithms: HLRBRep_Algo and HLRBRep_PolyAlgo. //! These algorithms remove or indicate lines //! hidden by surfaces. For a given projection, they //! calculate a set of lines characteristic of the //! object being represented. They are also used //! in conjunction with extraction utilities, which //! reconstruct a new, simplified shape from a //! selection of calculation results. This new shape //! is made up of edges, which represent the lines //! of the visualized shape in a plane. This plane is the projection plane. //! HLRBRep_Algo takes into account the shape //! itself. HLRBRep_PolyAlgo works with a //! polyhedral simplification of the shape. When //! you use HLRBRep_Algo, you obtain an exact //! result, whereas, when you use //! HLRBRep_PolyAlgo, you reduce computation //! time but obtain polygonal segments. class HLRAlgo { public: DEFINE_STANDARD_ALLOC //! Iterator on the visible or hidden parts of an //! EdgeStatus. Standard_EXPORT static void UpdateMinMax (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Address Min, const Standard_Address Max); Standard_EXPORT static void EnlargeMinMax (const Standard_Real tol, const Standard_Address Min, const Standard_Address Max); Standard_EXPORT static void InitMinMax (const Standard_Real Big, const Standard_Address Min, const Standard_Address Max); Standard_EXPORT static void EncodeMinMax (const Standard_Address Min, const Standard_Address Max, const Standard_Address MinMax); Standard_EXPORT static Standard_Real SizeBox (const Standard_Address Min, const Standard_Address Max); Standard_EXPORT static void DecodeMinMax (const Standard_Address MinMax, const Standard_Address Min, const Standard_Address Max); Standard_EXPORT static void CopyMinMax (const Standard_Address IMin, const Standard_Address IMax, const Standard_Address OMin, const Standard_Address OMax); Standard_EXPORT static void AddMinMax (const Standard_Address IMin, const Standard_Address IMax, const Standard_Address OMin, const Standard_Address OMax); protected: private: friend class HLRAlgo_BiPoint; friend class HLRAlgo_PolyShellData; friend class HLRAlgo_PolyInternalData; friend class HLRAlgo_PolyInternalSegment; friend class HLRAlgo_PolyInternalNode; friend class HLRAlgo_PolyData; friend class HLRAlgo_PolyHidingData; friend class HLRAlgo_TriangleData; friend class HLRAlgo_PolyAlgo; friend class HLRAlgo_EdgeStatus; friend class HLRAlgo_Projector; friend class HLRAlgo_Intersection; friend class HLRAlgo_Coincidence; friend class HLRAlgo_Interference; friend class HLRAlgo_EdgesBlock; friend class HLRAlgo_WiresBlock; friend class HLRAlgo_EdgeIterator; }; #endif // _HLRAlgo_HeaderFile