// Created on: 2014-12-18 // Created by: Kirill Gavrilov // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ViewAffinity_HeaderFile #define _Graphic3d_ViewAffinity_HeaderFile #include #include #include //! Structure display state. class Graphic3d_ViewAffinity : public Standard_Transient { public: //! Empty constructor. Graphic3d_ViewAffinity() { SetVisible (Standard_True); } //! Return visibility flag. bool IsVisible (const Standard_Integer theViewId) const { const unsigned int aBit = 1 << theViewId; return (myMask & aBit) != 0; } //! Setup visibility flag for all views. void SetVisible (const Standard_Boolean theIsVisible) { ::memset (&myMask, theIsVisible ? 0xFF : 0x00, sizeof(myMask)); } //! Setup visibility flag. void SetVisible (const Standard_Integer theViewId, const bool theIsVisible) { const unsigned int aBit = 1 << theViewId; if (theIsVisible) { myMask |= aBit; } else { myMask &= ~aBit; } } private: unsigned int myMask; //!< affinity mask public: DEFINE_STANDARD_RTTIEXT(Graphic3d_ViewAffinity,Standard_Transient) }; DEFINE_STANDARD_HANDLE(Graphic3d_ViewAffinity, Standard_Transient) #endif // _Graphic3d_ViewAffinity_HeaderFile