// Copyright (c) 2017 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_TextureUnit_HeaderFile #define _Graphic3d_TextureUnit_HeaderFile //! Texture unit. enum Graphic3d_TextureUnit { // value as index number Graphic3d_TextureUnit_0, Graphic3d_TextureUnit_1, Graphic3d_TextureUnit_2, Graphic3d_TextureUnit_3, Graphic3d_TextureUnit_4, Graphic3d_TextureUnit_5, Graphic3d_TextureUnit_6, Graphic3d_TextureUnit_7, Graphic3d_TextureUnit_8, Graphic3d_TextureUnit_9, Graphic3d_TextureUnit_10, Graphic3d_TextureUnit_11, Graphic3d_TextureUnit_12, Graphic3d_TextureUnit_13, Graphic3d_TextureUnit_14, Graphic3d_TextureUnit_15, Graphic3d_TextureUnit_BaseColor = Graphic3d_TextureUnit_0, //!< base color of the material //Graphic3d_TextureUnit_Normal = Graphic3d_TextureUnit_1, //!< tangent space normal map //Graphic3d_TextureUnit_MetallicRoughness = Graphic3d_TextureUnit_2, //!< metalness+roughness of the material //Graphic3d_TextureUnit_Emissive = Graphic3d_TextureUnit_3, //!< emissive map controls the color and intensity of the light being emitted by the material //Graphic3d_TextureUnit_Occlusion = Graphic3d_TextureUnit_4, //!< occlusion map indicating areas of indirect lighting }; enum { Graphic3d_TextureUnit_NB = Graphic3d_TextureUnit_15 + 1 }; #endif // _Graphic3d_TextureUnit_HeaderFile