// Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_TextureParams_HeaderFile #define _Graphic3d_TextureParams_HeaderFile #include #include #include #include #include #include #include #include #include #include #include //! This class describes texture parameters. class Graphic3d_TextureParams : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureParams, Standard_Transient) public: //! Default constructor. Standard_EXPORT Graphic3d_TextureParams(); //! Destructor. Standard_EXPORT virtual ~Graphic3d_TextureParams(); //! Default texture unit to be used, default is Graphic3d_TextureUnit_BaseColor. Graphic3d_TextureUnit TextureUnit() const { return myTextureUnit; } //! Setup default texture unit. void SetTextureUnit (Graphic3d_TextureUnit theUnit) { myTextureUnit = theUnit; } //! @return TRUE if the texture is modulate. //! Default value is FALSE. Standard_Boolean IsModulate() const { return myToModulate; } //! @param theToModulate turn modulation on/off. Standard_EXPORT void SetModulate (const Standard_Boolean theToModulate); //! @return TRUE if the texture repeat is enabled. //! Default value is FALSE. Standard_Boolean IsRepeat() const { return myToRepeat; } //! @param theToRepeat turn texture repeat mode ON or OFF (clamping). Standard_EXPORT void SetRepeat (const Standard_Boolean theToRepeat); //! @return texture interpolation filter. //! Default value is Graphic3d_TOTF_NEAREST. Graphic3d_TypeOfTextureFilter Filter() const { return myFilter; } //! @param theFilter texture interpolation filter. Standard_EXPORT void SetFilter (const Graphic3d_TypeOfTextureFilter theFilter); //! @return level of anisontropy texture filter. //! Default value is Graphic3d_LOTA_OFF. Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const { return myAnisoLevel; } //! @param theLevel level of anisontropy texture filter. Standard_EXPORT void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel); //! @return rotation angle in degrees //! Default value is 0. Standard_ShortReal Rotation() const { return myRotAngle; } //! @param theAngleDegrees rotation angle. Standard_EXPORT void SetRotation (const Standard_ShortReal theAngleDegrees); //! @return scale factor //! Default value is no scaling (1.0; 1.0). const Graphic3d_Vec2& Scale() const { return myScale; } //! @param theScale scale factor. Standard_EXPORT void SetScale (const Graphic3d_Vec2 theScale); //! @return translation vector //! Default value is no translation (0.0; 0.0). const Graphic3d_Vec2& Translation() const { return myTranslation; } //! @param theVec translation vector. Standard_EXPORT void SetTranslation (const Graphic3d_Vec2 theVec); //! @return texture coordinates generation mode. //! Default value is Graphic3d_TOTM_MANUAL. Graphic3d_TypeOfTextureMode GenMode() const { return myGenMode; } //! @return texture coordinates generation plane S. const Graphic3d_Vec4& GenPlaneS() const { return myGenPlaneS; } //! @return texture coordinates generation plane T. const Graphic3d_Vec4& GenPlaneT() const { return myGenPlaneT; } //! Setup texture coordinates generation mode. Standard_EXPORT void SetGenMode (const Graphic3d_TypeOfTextureMode theMode, const Graphic3d_Vec4 thePlaneS, const Graphic3d_Vec4 thePlaneT); //! Return modification counter of parameters related to sampler state. unsigned int SamplerRevision() const { return mySamplerRevision; } private: //! Increment revision. void updateSamplerRevision() { ++mySamplerRevision; } private: Graphic3d_Vec4 myGenPlaneS; //!< texture coordinates generation plane S Graphic3d_Vec4 myGenPlaneT; //!< texture coordinates generation plane T Graphic3d_Vec2 myScale; //!< texture coordinates scale factor vector; (1,1) by default Graphic3d_Vec2 myTranslation; //!< texture coordinates translation vector; (0,0) by default unsigned int mySamplerRevision; //!< modification counter of parameters related to sampler state Graphic3d_TextureUnit myTextureUnit; //!< default texture unit to bind texture; Graphic3d_TextureUnit_BaseColor by default Graphic3d_TypeOfTextureFilter myFilter; //!< texture filter, Graphic3d_TOTF_NEAREST by default Graphic3d_LevelOfTextureAnisotropy myAnisoLevel; //!< level of anisotropy filter, Graphic3d_LOTA_OFF by default Graphic3d_TypeOfTextureMode myGenMode; //!< texture coordinates generation mode, Graphic3d_TOTM_MANUAL by default Standard_ShortReal myRotAngle; //!< texture coordinates rotation angle in degrees, 0 by default Standard_Boolean myToModulate; //!< flag to modulate texture with material color, FALSE by default Standard_Boolean myToRepeat; //!< flag to repeat (true) or wrap (false) texture coordinates out of [0,1] range }; DEFINE_STANDARD_HANDLE(Graphic3d_TextureParams, Standard_Transient) #endif // _Graphic3d_TextureParams_HeaderFile