// Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_TextureParams_HeaderFile #define _Graphic3d_TextureParams_HeaderFile #include #include #include #include #include #include #include #include #include #include class Graphic3d_TextureParams; DEFINE_STANDARD_HANDLE(Graphic3d_TextureParams, Standard_Transient) //! This class describes texture parameters. class Graphic3d_TextureParams : public Standard_Transient { public: //! Default constructor. Standard_EXPORT Graphic3d_TextureParams(); Standard_EXPORT void Destroy() const; ~Graphic3d_TextureParams() { Destroy(); } //! @return TRUE if the texture is modulate. //! Default value is FALSE. Standard_EXPORT Standard_Boolean IsModulate() const; //! @param theToModulate turn modulation on/off. Standard_EXPORT void SetModulate (const Standard_Boolean theToModulate); //! @return TRUE if the texture repeat is enabled. //! Default value is FALSE. Standard_EXPORT Standard_Boolean IsRepeat() const; //! @param theToRepeat turn texture repeat mode ON or OFF (clamping). Standard_EXPORT void SetRepeat (const Standard_Boolean theToRepeat); //! @return texture interpolation filter. //! Default value is Graphic3d_TOTF_NEAREST. Standard_EXPORT Graphic3d_TypeOfTextureFilter Filter() const; //! @param theFilter texture interpolation filter. Standard_EXPORT void SetFilter (const Graphic3d_TypeOfTextureFilter theFilter); //! @return level of anisontropy texture filter. //! Default value is Graphic3d_LOTA_OFF. Standard_EXPORT Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const; //! @param theLevel level of anisontropy texture filter. Standard_EXPORT void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel); //! @return rotation angle in degrees //! Default value is 0. Standard_EXPORT Standard_ShortReal Rotation() const; //! @param theAngleDegrees rotation angle. Standard_EXPORT void SetRotation (const Standard_ShortReal theAngleDegrees); //! @return scale factor //! Default value is no scaling (1.0; 1.0). Standard_EXPORT const Graphic3d_Vec2& Scale() const; //! @param theScale scale factor. Standard_EXPORT void SetScale (const Graphic3d_Vec2 theScale); //! @return translation vector //! Default value is no translation (0.0; 0.0). Standard_EXPORT const Graphic3d_Vec2& Translation() const; //! @param theVec translation vector. Standard_EXPORT void SetTranslation (const Graphic3d_Vec2 theVec); //! @return texture coordinates generation mode. //! Default value is Graphic3d_TOTM_MANUAL. Standard_EXPORT Graphic3d_TypeOfTextureMode GenMode() const; //! @return texture coordinates generation plane S. Standard_EXPORT const Graphic3d_Vec4& GenPlaneS() const; //! @return texture coordinates generation plane T. Standard_EXPORT const Graphic3d_Vec4& GenPlaneT() const; //! Setup texture coordinates generation mode. Standard_EXPORT void SetGenMode (const Graphic3d_TypeOfTextureMode theMode, const Graphic3d_Vec4 thePlaneS, const Graphic3d_Vec4 thePlaneT); DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureParams,Standard_Transient) protected: private: Standard_Boolean myToModulate; Standard_Boolean myToRepeat; Graphic3d_TypeOfTextureFilter myFilter; Graphic3d_LevelOfTextureAnisotropy myAnisoLevel; Standard_ShortReal myRotAngle; Graphic3d_Vec2 myScale; Graphic3d_Vec2 myTranslation; Graphic3d_TypeOfTextureMode myGenMode; Graphic3d_Vec4 myGenPlaneS; Graphic3d_Vec4 myGenPlaneT; }; #endif // _Graphic3d_TextureParams_HeaderFile