// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_TextureMap_HeaderFile #define _Graphic3d_TextureMap_HeaderFile #include #include #include class TCollection_AsciiString; //! This is an abstract class for managing texture applyable on polygons. class Graphic3d_TextureMap : public Graphic3d_TextureRoot { DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureMap, Graphic3d_TextureRoot) public: //! enable texture smoothing Standard_EXPORT void EnableSmooth(); //! Returns TRUE if the texture is smoothed. Standard_EXPORT Standard_Boolean IsSmoothed() const; //! disable texture smoothing Standard_EXPORT void DisableSmooth(); //! enable texture modulate mode. //! the image is modulate with the shading of the surface. Standard_EXPORT void EnableModulate(); //! disable texture modulate mode. //! the image is directly decal on the surface. Standard_EXPORT void DisableModulate(); //! Returns TRUE if the texture is modulate. Standard_EXPORT Standard_Boolean IsModulate() const; //! use this methods if you want to enable //! texture repetition on your objects. Standard_EXPORT void EnableRepeat(); //! use this methods if you want to disable //! texture repetition on your objects. Standard_EXPORT void DisableRepeat(); //! Returns TRUE if the texture repeat is enable. Standard_EXPORT Standard_Boolean IsRepeat() const; //! @return level of anisotropy texture filter. //! Default value is Graphic3d_LOTA_OFF. Standard_EXPORT Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const; //! @param theLevel level of anisotropy texture filter. Standard_EXPORT void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel); protected: Standard_EXPORT Graphic3d_TextureMap(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType); Standard_EXPORT Graphic3d_TextureMap(const Handle(Image_PixMap)& thePixMap, const Graphic3d_TypeOfTexture theType); }; DEFINE_STANDARD_HANDLE(Graphic3d_TextureMap, Graphic3d_TextureRoot) #endif // _Graphic3d_TextureMap_HeaderFile