-- Created on: 1997-07-28 -- Created by: Pierre CHALAMET -- Copyright (c) 1997-1999 Matra Datavision -- Copyright (c) 1999-2012 OPEN CASCADE SAS -- -- The content of this file is subject to the Open CASCADE Technology Public -- License Version 6.5 (the "License"). You may not use the content of this file -- except in compliance with the License. Please obtain a copy of the License -- at http://www.opencascade.org and read it completely before using this file. -- -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. -- -- The Original Code and all software distributed under the License is -- distributed on an "AS IS" basis, without warranty of any kind, and the -- Initial Developer hereby disclaims all such warranties, including without -- limitation, any warranties of merchantability, fitness for a particular -- purpose or non-infringement. Please see the License for the specific terms -- and conditions governing the rights and limitations under the License. deferred class TextureMap from Graphic3d inherits TextureRoot from Graphic3d ---Purpose: This is an abstract class for managing texture applyable on polygons. uses TypeOfTexture from Graphic3d, TextureParams from Graphic3d, LevelOfTextureAnisotropy from Graphic3d, AsciiString from TCollection is Initialize (theFileName : AsciiString from TCollection; theType : TypeOfTexture from Graphic3d); EnableSmooth (me : mutable); ---Level: public ---Purpose: -- enable texture smoothing IsSmoothed (me) returns Boolean from Standard; ---Level: public ---Purpose: -- Returns TRUE if the texture is smoothed. DisableSmooth (me : mutable); ---Level: public ---Purpose: -- disable texture smoothing EnableModulate (me : mutable); ---Level: public ---Purpose: -- enable texture modulate mode. -- the image is modulate with the shading of the surface. DisableModulate (me : mutable); ---Level: public ---Purpose: -- disable texture modulate mode. -- the image is directly decal on the surface. IsModulate (me) returns Boolean from Standard; ---Level: public ---Purpose: -- Returns TRUE if the texture is modulate. EnableRepeat (me : mutable); ---Level: public ---Purpose: -- use this methods if you want to enable -- texture repetition on your objects. DisableRepeat (me : mutable); ---Level: public ---Purpose: -- use this methods if you want to disable -- texture repetition on your objects. IsRepeat (me) returns Boolean from Standard; ---Level: public ---Purpose: -- Returns TRUE if the texture repeat is enable. AnisoFilter (me) returns LevelOfTextureAnisotropy from Graphic3d; ---Level : public ---Purpose : @return level of anisontropy texture filter. -- Default value is Graphic3d_LOTA_OFF. SetAnisoFilter (me : mutable; theLevel : LevelOfTextureAnisotropy from Graphic3d); ---Level : public ---Purpose : @param theLevel level of anisontropy texture filter. end TextureMap from Graphic3d;