// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_TextureEnv_HeaderFile #define _Graphic3d_TextureEnv_HeaderFile #include #include #include #include #include class Standard_OutOfRange; class TCollection_AsciiString; class Graphic3d_TextureEnv; DEFINE_STANDARD_HANDLE(Graphic3d_TextureEnv, Graphic3d_TextureRoot) //! This class provides environment texture. class Graphic3d_TextureEnv : public Graphic3d_TextureRoot { public: //! Creates an environment texture from a file. Standard_EXPORT Graphic3d_TextureEnv(const TCollection_AsciiString& theFileName); //! Creates an environment texture from a predefined texture name set. Standard_EXPORT Graphic3d_TextureEnv(const Graphic3d_NameOfTextureEnv theName); //! Creates an environment texture from the pixmap. Standard_EXPORT Graphic3d_TextureEnv(const Handle(Image_PixMap)& thePixMap); //! Returns the name of the predefined textures or NOT_ENV_UNKNOWN //! when the name is given as a filename. Standard_EXPORT Graphic3d_NameOfTextureEnv Name() const; //! Returns the number of predefined textures. Standard_EXPORT static Standard_Integer NumberOfTextures(); //! Returns the name of the predefined texture of rank Standard_EXPORT static TCollection_AsciiString TextureName (const Standard_Integer theRank); DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureEnv,Graphic3d_TextureRoot) protected: private: Graphic3d_NameOfTextureEnv myName; }; #endif // _Graphic3d_TextureEnv_HeaderFile