// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_Texture2Dmanual_HeaderFile #define _Graphic3d_Texture2Dmanual_HeaderFile #include #include #include #include class TCollection_AsciiString; class Graphic3d_Texture2Dmanual; DEFINE_STANDARD_HANDLE(Graphic3d_Texture2Dmanual, Graphic3d_Texture2D) //! This class defined a manual texture 2D //! facets MUST define texture coordinate //! if you want to see somethings on. class Graphic3d_Texture2Dmanual : public Graphic3d_Texture2D { public: //! Creates a texture from a file Standard_EXPORT Graphic3d_Texture2Dmanual(const TCollection_AsciiString& theFileName); //! Creates a texture from a predefined texture name set. Standard_EXPORT Graphic3d_Texture2Dmanual(const Graphic3d_NameOfTexture2D theNOT); //! Creates a texture from the pixmap. Standard_EXPORT Graphic3d_Texture2Dmanual(const Handle(Image_PixMap)& thePixMap); DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture2Dmanual,Graphic3d_Texture2D) protected: private: }; #endif // _Graphic3d_Texture2Dmanual_HeaderFile