// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_Texture1D_HeaderFile #define _Graphic3d_Texture1D_HeaderFile #include #include #include #include #include #include #include class Standard_OutOfRange; class TCollection_AsciiString; class Graphic3d_Texture1D; DEFINE_STANDARD_HANDLE(Graphic3d_Texture1D, Graphic3d_TextureMap) //! This is an abstract class for managing 1D textures. class Graphic3d_Texture1D : public Graphic3d_TextureMap { public: //! Returns the name of the predefined textures or NOT_1D_UNKNOWN //! when the name is given as a filename. Standard_EXPORT Graphic3d_NameOfTexture1D Name() const; //! Returns the number of predefined textures. Standard_EXPORT static Standard_Integer NumberOfTextures(); //! Returns the name of the predefined texture of rank Standard_EXPORT static TCollection_AsciiString TextureName (const Standard_Integer aRank); DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1D,Graphic3d_TextureMap) protected: Standard_EXPORT Graphic3d_Texture1D(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType); Standard_EXPORT Graphic3d_Texture1D(const Graphic3d_NameOfTexture1D theName, const Graphic3d_TypeOfTexture theType); Standard_EXPORT Graphic3d_Texture1D(const Handle(Image_PixMap)& thePixMap, const Graphic3d_TypeOfTexture theType); private: Graphic3d_NameOfTexture1D myName; }; #endif // _Graphic3d_Texture1D_HeaderFile