// Created on: 1991-06-12 // Created by: NW,JPB,CAL // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_Structure_HeaderFile #define _Graphic3d_Structure_HeaderFile #include #include #include #include #include #include #include #include #include #include #include #include #include #include class Graphic3d_StructureManager; class Graphic3d_DataStructureManager; class Bnd_Box; class gp_Pnt; DEFINE_STANDARD_HANDLE(Graphic3d_Structure, Standard_Transient) //! This class allows the definition a graphic object. //! This graphic structure can be displayed, erased, or highlighted. //! This graphic structure can be connected with another graphic structure. class Graphic3d_Structure : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_Structure, Standard_Transient) friend class Graphic3d_Group; public: //! Creates a graphic object in the manager theManager. //! It will appear in all the views of the visualiser. //! The structure is not displayed when it is created. //! @param theManager structure manager holding this structure //! @param theLinkPrs another structure for creating a shadow (linked) structure Standard_EXPORT Graphic3d_Structure (const Handle(Graphic3d_StructureManager)& theManager, const Handle(Graphic3d_Structure)& theLinkPrs = Handle(Graphic3d_Structure)()); //! if WithDestruction == Standard_True then //! suppress all the groups of primitives in the structure. //! and it is mandatory to create a new group in . //! if WithDestruction == Standard_False then //! clears all the groups of primitives in the structure. //! and all the groups are conserved and empty. //! They will be erased at the next screen update. //! The structure itself is conserved. //! The transformation and the attributes of are conserved. //! The childs of are conserved. virtual void Clear (const Standard_Boolean WithDestruction = Standard_True) { clear (WithDestruction); } //! Suppresses the structure . //! It will be erased at the next screen update. Standard_EXPORT virtual ~Graphic3d_Structure(); //! Displays the structure in all the views of the visualiser. Standard_EXPORT virtual void Display(); //! Returns the current display priority for this structure. Standard_Integer DisplayPriority() const { return myCStructure->Priority; } //! Erases this structure in all the views of the visualiser. virtual void Erase() { erase(); } //! Highlights the structure in all the views with the given style //! @param theStyle [in] the style (type of highlighting: box/color, color and opacity) //! @param theToUpdateMgr [in] defines whether related computed structures will be //! highlighted via structure manager or not Standard_EXPORT void Highlight (const Handle(Graphic3d_PresentationAttributes)& theStyle, const Standard_Boolean theToUpdateMgr = Standard_True); //! Suppress the structure . //! It will be erased at the next screen update. //! Warning: No more graphic operations in after this call. //! Category: Methods to modify the class definition Standard_EXPORT void Remove(); //! Computes axis-aligned bounding box of a structure. Standard_EXPORT virtual void CalculateBoundBox(); //! Sets infinite flag. //! When TRUE, the MinMaxValues method returns: //! theXMin = theYMin = theZMin = RealFirst(). //! theXMax = theYMax = theZMax = RealLast(). //! By default, structure is created not infinite but empty. void SetInfiniteState (const Standard_Boolean theToSet) { myCStructure->IsInfinite = theToSet ? 1 : 0; } //! Modifies the order of displaying the structure. //! Values are between 0 and 10. //! Structures are drawn according to their display priorities //! in ascending order. //! A structure of priority 10 is displayed the last and appears over the others. //! The default value is 5. //! Category: Methods to modify the class definition //! Warning: If is displayed then the SetDisplayPriority //! method erase and display with the //! new priority. //! Raises PriorityDefinitionError if is //! greater than 10 or a negative value. Standard_EXPORT void SetDisplayPriority (const Standard_Integer Priority); //! Reset the current priority of the structure to the //! previous priority. //! Category: Methods to modify the class definition //! Warning: If is displayed then the SetDisplayPriority //! method erase and display with the //! previous priority. Standard_EXPORT void ResetDisplayPriority(); //! Set Z layer ID for the structure. The Z layer mechanism //! allows to display structures presented in higher layers in overlay //! of structures in lower layers by switching off z buffer depth //! test between layers Standard_EXPORT void SetZLayer (const Graphic3d_ZLayerId theLayerId); //! Get Z layer ID of displayed structure. //! The method returns -1 if the structure has no ID (deleted from graphic driver). Graphic3d_ZLayerId GetZLayer() const { return myCStructure->ZLayer(); } //! Changes a sequence of clip planes slicing the structure on rendering. //! @param thePlanes [in] the set of clip planes. void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) { myCStructure->SetClipPlanes (thePlanes); } //! Get clip planes slicing the structure on rendering. //! @return set of clip planes. const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const { return myCStructure->ClipPlanes(); } //! Modifies the visibility indicator to Standard_True or //! Standard_False for the structure . //! The default value at the definition of is //! Standard_True. Standard_EXPORT void SetVisible (const Standard_Boolean AValue); //! Modifies the visualisation mode for the structure . Standard_EXPORT virtual void SetVisual (const Graphic3d_TypeOfStructure AVisual); //! Modifies the minimum and maximum zoom coefficients //! for the structure . //! The default value at the definition of is unlimited. //! Category: Methods to modify the class definition //! Warning: Raises StructureDefinitionError if is //! greater than or if or //! is a negative value. Standard_EXPORT void SetZoomLimit (const Standard_Real LimitInf, const Standard_Real LimitSup); //! Marks the structure representing wired structure needed for highlight only so it won't be added to BVH tree. void SetIsForHighlight (const Standard_Boolean isForHighlight) { myCStructure->IsForHighlight = isForHighlight; } //! Suppresses the highlight for the structure //! in all the views of the visualiser. Standard_EXPORT void UnHighlight(); virtual void Compute() { // } //! Returns the new Structure defined for the new visualization virtual void computeHLR (const Handle(Graphic3d_Camera)& theProjector, Handle(Graphic3d_Structure)& theStructure) { (void )theProjector; (void )theStructure; } //! Forces a new construction of the structure //! if is displayed and TOS_COMPUTED. Standard_EXPORT void ReCompute(); //! Forces a new construction of the structure //! if is displayed in and TOS_COMPUTED. Standard_EXPORT void ReCompute (const Handle(Graphic3d_DataStructureManager)& aProjector); //! Returns Standard_True if the structure contains //! Polygons, Triangles or Quadrangles. Standard_EXPORT Standard_Boolean ContainsFacet() const; //! Returns the groups sequence included in this structure. const Graphic3d_SequenceOfGroup& Groups() const { return myCStructure->Groups(); } //! Returns the current number of groups in this structure. Standard_Integer NumberOfGroups() const { return myCStructure->Groups().Length(); } //! Append new group to this structure. Standard_EXPORT Handle(Graphic3d_Group) NewGroup(); //! Returns the last created group or creates new one if list is empty. Handle(Graphic3d_Group) CurrentGroup() { if (Groups().IsEmpty()) { return NewGroup(); } return Groups().Last(); } //! Returns the highlight attributes. const Handle(Graphic3d_PresentationAttributes)& HighlightStyle() const { return myCStructure->HighlightStyle(); } //! Returns TRUE if this structure is deleted (after Remove() call). Standard_Boolean IsDeleted() const { return myCStructure.IsNull(); } //! Returns the display indicator for this structure. virtual Standard_Boolean IsDisplayed() const { return myCStructure->stick != 0; } //! Returns Standard_True if the structure is empty. //! Warning: A structure is empty if : //! it do not have group or all the groups are empties //! and it do not have descendant or all the descendants //! are empties. Standard_EXPORT Standard_Boolean IsEmpty() const; //! Returns Standard_True if the structure is infinite. Standard_Boolean IsInfinite() const { return IsDeleted() || myCStructure->IsInfinite; } //! Returns the highlight indicator for this structure. virtual Standard_Boolean IsHighlighted() const { return myCStructure->highlight != 0; } //! Returns TRUE if the structure is transformed. Standard_Boolean IsTransformed() const { return !myCStructure->Transformation().IsNull() && myCStructure->Transformation()->Form() != gp_Identity; } //! Returns the visibility indicator for this structure. Standard_Boolean IsVisible() const { return myCStructure->visible != 0; } //! Returns the coordinates of the boundary box of the structure . //! If is TRUE, the method returns actual graphical //! boundaries of the Graphic3d_Group components. Otherwise, the //! method returns boundaries taking into account infinite state //! of the structure. This approach generally used for application //! specific fit operation (e.g. fitting the model into screen, //! not taking into accout infinite helper elements). //! Warning: If the structure is empty then the empty box is returned, //! If the structure is infinite then the whole box is returned. Standard_EXPORT Bnd_Box MinMaxValues (const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const; //! Returns the visualisation mode for the structure . Graphic3d_TypeOfStructure Visual() const { return myVisual; } //! Returns Standard_True if the connection is possible between //! and without a creation //! of a cycle. //! //! It's not possible to call the method //! AStructure1->Connect (AStructure2, TypeOfConnection) //! if //! - the set of all ancestors of contains //! and if the //! TypeOfConnection == TOC_DESCENDANT //! - the set of all descendants of contains //! and if the //! TypeOfConnection == TOC_ANCESTOR Standard_EXPORT static Standard_Boolean AcceptConnection (Graphic3d_Structure* theStructure1, Graphic3d_Structure* theStructure2, Graphic3d_TypeOfConnection theType); //! Returns the group of structures to which is connected. Standard_EXPORT void Ancestors (Graphic3d_MapOfStructure& SG) const; //! If Atype is TOC_DESCENDANT then add //! as a child structure of . //! If Atype is TOC_ANCESTOR then add //! as a parent structure of . //! The connection propagates Display, Highlight, Erase, //! Remove, and stacks the transformations. //! No connection if the graph of the structures //! contains a cycle and is Standard_True; Standard_EXPORT void Connect (Graphic3d_Structure* theStructure, Graphic3d_TypeOfConnection theType, Standard_Boolean theWithCheck = Standard_False); Standard_DEPRECATED("Deprecated short-cut") void Connect (const Handle(Graphic3d_Structure)& thePrs) { Connect (thePrs.get(), Graphic3d_TOC_DESCENDANT); } //! Returns the group of structures connected to . Standard_EXPORT void Descendants (Graphic3d_MapOfStructure& SG) const; //! Suppress the connection between and . Standard_EXPORT void Disconnect (Graphic3d_Structure* theStructure); Standard_DEPRECATED("Deprecated alias for Disconnect()") void Remove (const Handle(Graphic3d_Structure)& thePrs) { Disconnect (thePrs.get()); } //! If Atype is TOC_DESCENDANT then suppress all //! the connections with the child structures of . //! If Atype is TOC_ANCESTOR then suppress all //! the connections with the parent structures of . Standard_EXPORT void DisconnectAll (const Graphic3d_TypeOfConnection AType); Standard_DEPRECATED("Deprecated alias for DisconnectAll()") void RemoveAll() { DisconnectAll (Graphic3d_TOC_DESCENDANT); } //! Returns the group of structures : //! - directly or indirectly connected to if the //! TypeOfConnection == TOC_DESCENDANT //! - to which is directly or indirectly connected //! if the TypeOfConnection == TOC_ANCESTOR Standard_EXPORT static void Network (Graphic3d_Structure* theStructure, const Graphic3d_TypeOfConnection theType, NCollection_Map& theSet); void SetOwner (const Standard_Address theOwner) { myOwner = theOwner; } Standard_Address Owner() const { return myOwner; } void SetHLRValidation (const Standard_Boolean theFlag) { myCStructure->HLRValidation = theFlag ? 1 : 0; } //! Hidden parts stored in this structure are valid if: //! 1) the owner is defined. //! 2) they are not invalid. Standard_Boolean HLRValidation() const { return myOwner != NULL && myCStructure->HLRValidation != 0; } //! Return local transformation. const Handle(TopLoc_Datum3D)& Transformation() const { return myCStructure->Transformation(); } //! Modifies the current local transformation Standard_EXPORT void SetTransformation (const Handle(TopLoc_Datum3D)& theTrsf); Standard_DEPRECATED("This method is deprecated - SetTransformation() should be called instead") void Transform (const Handle(TopLoc_Datum3D)& theTrsf) { SetTransformation (theTrsf); } //! Modifies the current transform persistence (pan, zoom or rotate) Standard_EXPORT void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers); //! @return transform persistence of the presentable object. const Handle(Graphic3d_TransformPers)& TransformPersistence() const { return myCStructure->TransformPersistence(); } //! Sets if the structure location has mutable nature (content or location will be changed regularly). void SetMutable (const Standard_Boolean theIsMutable) { myCStructure->IsMutable = theIsMutable; } //! Returns true if structure has mutable nature (content or location are be changed regularly). //! Mutable structure will be managed in different way than static onces. Standard_Boolean IsMutable() const { return myCStructure->IsMutable; } Graphic3d_TypeOfStructure ComputeVisual() const { return myComputeVisual; } //! Clears the structure . Standard_EXPORT void GraphicClear (const Standard_Boolean WithDestruction); void GraphicConnect (const Handle(Graphic3d_Structure)& theDaughter) { myCStructure->Connect (*theDaughter->myCStructure); } void GraphicDisconnect (const Handle(Graphic3d_Structure)& theDaughter) { myCStructure->Disconnect (*theDaughter->myCStructure); } //! Internal method which sets new transformation without calling graphic manager callbacks. void GraphicTransform (const Handle(TopLoc_Datum3D)& theTrsf) { myCStructure->SetTransformation (theTrsf); } //! Returns the identification number of this structure. Standard_Integer Identification() const { return myCStructure->Id; } //! Prints informations about the network associated //! with the structure . Standard_EXPORT static void PrintNetwork (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType); //! Suppress the structure in the list of descendants or in the list of ancestors. Standard_EXPORT void Remove (Graphic3d_Structure* thePtr, const Graphic3d_TypeOfConnection theType); void SetComputeVisual (const Graphic3d_TypeOfStructure theVisual) { // The ComputeVisual is saved only if the structure is declared TOS_ALL, TOS_WIREFRAME or TOS_SHADING. // This declaration permits to calculate proper representation of the structure calculated by Compute instead of passage to TOS_COMPUTED. if (theVisual != Graphic3d_TOS_COMPUTED) { myComputeVisual = theVisual; } } //! Transforms theX, theY, theZ with the transformation theTrsf. Standard_EXPORT static void Transforms (const gp_Trsf& theTrsf, const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, Standard_Real& theNewX, Standard_Real& theNewY, Standard_Real& theNewZ); //! Returns the low-level structure const Handle(Graphic3d_CStructure)& CStructure() const { return myCStructure; } //! Dumps the content of me into the stream Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const; protected: //! Transforms boundaries with transformation. Standard_EXPORT static void TransformBoundaries (const gp_Trsf& theTrsf, Standard_Real& theXMin, Standard_Real& theYMin, Standard_Real& theZMin, Standard_Real& theXMax, Standard_Real& theYMax, Standard_Real& theZMax); //! Appends new descendant structure. Standard_EXPORT Standard_Boolean AppendDescendant (Graphic3d_Structure* theDescendant); //! Removes the given descendant structure. Standard_EXPORT Standard_Boolean RemoveDescendant (Graphic3d_Structure* theDescendant); //! Appends new ancestor structure. Standard_EXPORT Standard_Boolean AppendAncestor (Graphic3d_Structure* theAncestor); //! Removes the given ancestor structure. Standard_EXPORT Standard_Boolean RemoveAncestor (Graphic3d_Structure* theAncestor); //! Clears all the groups of primitives in the structure. Standard_EXPORT void clear (const Standard_Boolean WithDestruction); //! Erases this structure in all the views of the visualiser. Standard_EXPORT void erase(); private: //! Suppress in the structure , the group theGroup. //! It will be erased at the next screen update. Standard_EXPORT void Remove (const Handle(Graphic3d_Group)& theGroup); //! Manages the number of groups in the structure //! which contains facet. //! Polygons, Triangles or Quadrangles. //! = +1 or -1 Standard_EXPORT void GroupsWithFacet (const Standard_Integer ADelta); //! Returns the extreme coordinates found in the structure without transformation applied. Standard_EXPORT Graphic3d_BndBox4f minMaxCoord() const; //! Gets untransformed bounding box from structure. Standard_EXPORT void getBox (Graphic3d_BndBox3d& theBox, const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const; //! Adds transformed (with myCStructure->Transformation) bounding box of structure to theBox. Standard_EXPORT void addTransformed (Graphic3d_BndBox3d& theBox, const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const; //! Returns the manager to which is associated. Standard_EXPORT Handle(Graphic3d_StructureManager) StructureManager() const; //! Calls the Update method of the StructureManager which contains the Structure . //! If theUpdateLayer is true then invalidates bounding box of ZLayer. Standard_EXPORT void Update (const bool theUpdateLayer = false) const; protected: Graphic3d_StructureManager* myStructureManager; Handle(Graphic3d_CStructure) myCStructure; NCollection_IndexedMap myAncestors; NCollection_IndexedMap myDescendants; Standard_Address myOwner; Graphic3d_TypeOfStructure myVisual; Graphic3d_TypeOfStructure myComputeVisual; }; #endif // _Graphic3d_Structure_HeaderFile