// Created on: 2013-09-25 // Created by: Denis BOGOLEPOV // Copyright (c) 2013 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. // ======================================================================= // function : As // purpose : Returns variable value casted to specified type // ======================================================================= template inline T& Graphic3d_ValueInterface::As() { Graphic3d_UniformValue* aPtr = dynamic_cast*> (this); return aPtr->Value; } // ======================================================================= // function : As // purpose : Returns variable value casted to specified type // ======================================================================= template inline const T& Graphic3d_ValueInterface::As() const { const Graphic3d_UniformValue* aPtr = dynamic_cast*> (this); return aPtr->Value; } // ======================================================================= // function : TypeID // purpose : Returns unique identifier of value type // ======================================================================= template inline Standard_Size Graphic3d_UniformValue::TypeID() const { return Graphic3d_UniformValueTypeID::ID; } // ======================================================================= // function : Create // purpose : Creates initialized shader variable // ======================================================================= template inline Graphic3d_ShaderVariable* Graphic3d_ShaderVariable::Create (const TCollection_AsciiString& theName, const T& theValue) { Graphic3d_ShaderVariable* theVariable = new Graphic3d_ShaderVariable (theName); theVariable->myValue = new Graphic3d_UniformValue (theValue); return theVariable; }