// Created on: 2014-10-08 // Created by: Kirill Gavrilov // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ShaderFlags_HeaderFile #define _Graphic3d_ShaderFlags_HeaderFile //! Standard GLSL program combination bits. enum Graphic3d_ShaderFlags { Graphic3d_ShaderFlags_VertColor = 0x0001, //!< per-vertex color Graphic3d_ShaderFlags_TextureRGB = 0x0002, //!< handle RGB texturing Graphic3d_ShaderFlags_TextureEnv = 0x0004, //!< handle environment map (obsolete, to be removed) Graphic3d_ShaderFlags_TextureNormal = Graphic3d_ShaderFlags_TextureRGB|Graphic3d_ShaderFlags_TextureEnv, //!< extended texture set (with normal map) Graphic3d_ShaderFlags_PointSimple = 0x0008, //!< point marker without sprite Graphic3d_ShaderFlags_PointSprite = 0x0010, //!< point sprite with RGB image Graphic3d_ShaderFlags_PointSpriteA = Graphic3d_ShaderFlags_PointSimple|Graphic3d_ShaderFlags_PointSprite, //!< point sprite with Alpha image Graphic3d_ShaderFlags_StippleLine = 0x0020, //!< stipple line Graphic3d_ShaderFlags_ClipPlanes1 = 0x0040, //!< handle 1 clipping plane Graphic3d_ShaderFlags_ClipPlanes2 = 0x0080, //!< handle 2 clipping planes Graphic3d_ShaderFlags_ClipPlanesN = Graphic3d_ShaderFlags_ClipPlanes1|Graphic3d_ShaderFlags_ClipPlanes2, //!< handle N clipping planes Graphic3d_ShaderFlags_ClipChains = 0x0100, //!< handle chains of clipping planes Graphic3d_ShaderFlags_MeshEdges = 0x0200, //!< draw mesh edges (wireframe) Graphic3d_ShaderFlags_AlphaTest = 0x0400, //!< discard fragment by alpha test (defined by cutoff value) Graphic3d_ShaderFlags_WriteOit = 0x0800, //!< write coverage buffer for Blended Order-Independent Transparency Graphic3d_ShaderFlags_OitDepthPeeling = 0x1000, //!< handle Depth Peeling OIT // Graphic3d_ShaderFlags_NB = 0x2000, //!< overall number of combinations Graphic3d_ShaderFlags_IsPoint = Graphic3d_ShaderFlags_PointSimple|Graphic3d_ShaderFlags_PointSprite|Graphic3d_ShaderFlags_PointSpriteA, Graphic3d_ShaderFlags_HasTextures = Graphic3d_ShaderFlags_TextureRGB|Graphic3d_ShaderFlags_TextureEnv, Graphic3d_ShaderFlags_NeedsGeomShader = Graphic3d_ShaderFlags_MeshEdges, }; #endif // _Graphic3d_ShaderFlags_HeaderFile