// Created on: 2016-02-19 // Created by: Kirill Gavrilov // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ShaderAttribute,Standard_Transient) // ======================================================================= // function : Graphic3d_ShaderAttribute // purpose : // ======================================================================= Graphic3d_ShaderAttribute::Graphic3d_ShaderAttribute (const TCollection_AsciiString& theName, const int theLocation) : myName (theName), myLocation (theLocation) { // } // ======================================================================= // function : ~Graphic3d_ShaderAttribute // purpose : // ======================================================================= Graphic3d_ShaderAttribute::~Graphic3d_ShaderAttribute() { // }