// Created on: 2016-08-24 // Created by: Varvara POSKONINA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_PresentationAttributes_HeaderFile #define _Graphic3d_PresentationAttributes_HeaderFile #include #include #include #include #include #include //! Class defines presentation properties. class Graphic3d_PresentationAttributes : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_PresentationAttributes, Standard_Transient) public: //! Empty constructor. Graphic3d_PresentationAttributes() : myBasicColor (Quantity_NOC_WHITE), myHiMethod (Aspect_TOHM_COLOR), myZLayer (Graphic3d_ZLayerId_Default), myDispMode (0) { // } //! Destructor. virtual ~Graphic3d_PresentationAttributes() {} //! Returns highlight method, Aspect_TOHM_COLOR by default. Aspect_TypeOfHighlightMethod Method() const { return myHiMethod; } //! Changes highlight method to the given one. virtual void SetMethod (const Aspect_TypeOfHighlightMethod theMethod) { myHiMethod = theMethod; } //! Returns basic presentation color (including alpha channel). const Quantity_ColorRGBA& ColorRGBA() const { return myBasicColor; } //! Returns basic presentation color, Quantity_NOC_WHITE by default. const Quantity_Color& Color() const { return myBasicColor.GetRGB(); } //! Sets basic presentation color (RGB components, does not modifies transparency). virtual void SetColor (const Quantity_Color& theColor) { myBasicColor.ChangeRGB() = theColor; } //! Returns basic presentation transparency (0 - opaque, 1 - fully transparent), 0 by default (opaque). Standard_ShortReal Transparency() const { return 1.0f - myBasicColor.Alpha(); } //! Sets basic presentation transparency (0 - opaque, 1 - fully transparent). virtual void SetTransparency (const Standard_ShortReal theTranspCoef) { myBasicColor.SetAlpha (1.0f - theTranspCoef); } //! Returns presentation Zlayer, Graphic3d_ZLayerId_Default by default. //! Graphic3d_ZLayerId_UNKNOWN means undefined (a layer of main presentation to be used). Graphic3d_ZLayerId ZLayer() const { return myZLayer; } //! Sets presentation Zlayer. virtual void SetZLayer (const Graphic3d_ZLayerId theLayer) { myZLayer = theLayer; } //! Returns display mode, 0 by default. //! -1 means undefined (main display mode of presentation to be used). Standard_Integer DisplayMode() const { return myDispMode; } //! Sets display mode. virtual void SetDisplayMode (const Standard_Integer theMode) { myDispMode = theMode; } //! Return basic presentation fill area aspect, NULL by default. //! When set, might be used instead of Color() property. const Handle(Graphic3d_AspectFillArea3d)& BasicFillAreaAspect() const { return myBasicFillAreaAspect; } //! Sets basic presentation fill area aspect. virtual void SetBasicFillAreaAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect) { myBasicFillAreaAspect = theAspect; } //! Dumps the content of me into the stream Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const; protected: Handle(Graphic3d_AspectFillArea3d) myBasicFillAreaAspect; //!< presentation fill area aspect Quantity_ColorRGBA myBasicColor; //!< presentation color Aspect_TypeOfHighlightMethod myHiMethod; //!< box or color highlighting Graphic3d_ZLayerId myZLayer; //!< Z-layer Standard_Integer myDispMode; //!< display mode }; DEFINE_STANDARD_HANDLE (Graphic3d_PresentationAttributes, Standard_Transient) #endif // _Graphic3d_PresentationAttributes_HeaderFile