// Created by: Kirill GAVRILOV // Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_MediaTexture_HeaderFile #define _Graphic3d_MediaTexture_HeaderFile #include #include #include #include class Media_Frame; typedef NCollection_Shared Media_HMutex; //! Texture adapter for Media_Frame. class Graphic3d_MediaTexture : public Graphic3d_Texture2D { DEFINE_STANDARD_RTTIEXT(Graphic3d_MediaTexture, Graphic3d_Texture2D) public: //! Main constructor. Standard_EXPORT Graphic3d_MediaTexture (const Handle(Media_HMutex)& theMutex, Standard_Integer thePlane = -1); //! Image reader. Standard_EXPORT virtual Handle(Image_PixMap) GetImage() const Standard_OVERRIDE; //! Return the frame. const Handle(Media_Frame)& Frame() const { return myFrame; } //! Set the frame. void SetFrame (const Handle(Media_Frame)& theFrame) { myFrame = theFrame; } //! Regenerate a new texture id void GenerateNewId() { generateId(); } protected: mutable Handle(Media_HMutex) myMutex; Handle(Media_Frame) myFrame; Standard_Integer myPlane; mutable Handle(Image_PixMap) myPixMapWrapper; }; #endif // _Graphic3d_MediaTexture_HeaderFile