// Copyright (c) 2021 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_GraphicDriverFactory_HeaderFile #define _Graphic3d_GraphicDriverFactory_HeaderFile #include #include #include class Aspect_DisplayConnection; class Graphic3d_GraphicDriver; class Graphic3d_GraphicDriverFactory; typedef NCollection_List Graphic3d_GraphicDriverFactoryList; //! This class for creation of Graphic3d_GraphicDriver. class Graphic3d_GraphicDriverFactory : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_GraphicDriverFactory, Standard_Transient) public: //! Registers factory. //! @param theFactory [in] factory to register //! @param theIsPreferred [in] add to the beginning of the list when TRUE, or add to the end otherwise Standard_EXPORT static void RegisterFactory (const Handle(Graphic3d_GraphicDriverFactory)& theFactory, bool theIsPreferred = false); //! Unregisters factory. Standard_EXPORT static void UnregisterFactory (const TCollection_AsciiString& theName); //! Return default driver factory or NULL if no one was registered. Standard_EXPORT static Handle(Graphic3d_GraphicDriverFactory) DefaultDriverFactory(); //! Return the global map of registered driver factories. Standard_EXPORT static const Graphic3d_GraphicDriverFactoryList& DriverFactories(); public: //! Creates new empty graphic driver. virtual Handle(Graphic3d_GraphicDriver) CreateDriver (const Handle(Aspect_DisplayConnection)& theDisp) = 0; //! Return driver factory name. const TCollection_AsciiString& Name() const { return myName; } protected: //! Empty constructor. Standard_EXPORT Graphic3d_GraphicDriverFactory (const TCollection_AsciiString& theName); protected: TCollection_AsciiString myName; }; #endif // _Graphic3d_GraphicDriverFactory_HeaderFile