// Created on: 1997-01-28 // Created by: CAL // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_GraphicDriver_HeaderFile #define _Graphic3d_GraphicDriver_HeaderFile #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class Aspect_DisplayConnection; class Graphic3d_CView; class Graphic3d_GraphicDriver; class Graphic3d_Layer; class Graphic3d_TransformError; class Graphic3d_Structure; class Graphic3d_StructureManager; class Graphic3d_ViewManager; class Quantity_Color; class TCollection_AsciiString; DEFINE_STANDARD_HANDLE(Graphic3d_GraphicDriver, Standard_Transient) //! This class allows the definition of a graphic driver //! for 3d interface (currently only OpenGl driver is used). class Graphic3d_GraphicDriver : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_GraphicDriver, Standard_Transient) public: //! Request limit of graphic resource of specific type. virtual Standard_Integer InquireLimit (const Graphic3d_TypeOfLimit theType) const = 0; //! Request maximum number of active light sources supported by driver and hardware. Standard_Integer InquireLightLimit() const { return InquireLimit (Graphic3d_TypeOfLimit_MaxNbLights); } //! Request maximum number of active clipping planes supported by driver and hardware. Standard_Integer InquirePlaneLimit() const { return InquireLimit (Graphic3d_TypeOfLimit_MaxNbClipPlanes); } //! Request maximum number of views supported by driver. Standard_Integer InquireViewLimit() const { return InquireLimit (Graphic3d_TypeOfLimit_MaxNbViews); } public: //! Creates new empty graphic structure virtual Handle(Graphic3d_CStructure) CreateStructure (const Handle(Graphic3d_StructureManager)& theManager) = 0; //! Removes structure from graphic driver and releases its resources. virtual void RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure) = 0; //! Creates new view for this graphic driver. virtual Handle(Graphic3d_CView) CreateView (const Handle(Graphic3d_StructureManager)& theMgr) = 0; //! Removes view from graphic driver and releases its resources. virtual void RemoveView (const Handle(Graphic3d_CView)& theView) = 0; //! enables/disables usage of OpenGL vertex buffer arrays while drawing primitiev arrays virtual void EnableVBO (const Standard_Boolean status) = 0; //! Returns information about GPU memory usage. virtual Standard_Boolean MemoryInfo (Standard_Size& theFreeBytes, TCollection_AsciiString& theInfo) const = 0; virtual Standard_ShortReal DefaultTextHeight() const = 0; //! Computes text width. virtual void TextSize (const Handle(Graphic3d_CView)& theView, const Standard_CString theText, const Standard_ShortReal theHeight, Standard_ShortReal& theWidth, Standard_ShortReal& theAscent, Standard_ShortReal& theDescent) const = 0; //! Adds a layer to all views. //! To add a structure to desired layer on display it is necessary to set the layer ID for the structure. //! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers). //! @param theSettings [in] new layer settings //! @param theLayerAfter [in] id of layer to append new layer before Standard_EXPORT virtual void InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings& theSettings, const Graphic3d_ZLayerId theLayerAfter) = 0; //! Adds a layer to all views. //! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers). //! @param theSettings [in] new layer settings //! @param theLayerBefore [in] id of layer to append new layer after Standard_EXPORT virtual void InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings& theSettings, const Graphic3d_ZLayerId theLayerBefore) = 0; //! Removes Z layer. All structures displayed at the moment in layer will be displayed in //! default layer (the bottom-level z layer). By default, there are always default //! bottom-level layer that can't be removed. The passed theLayerId should be not less than 0 //! (reserved for default layers that can not be removed). Standard_EXPORT virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0; //! Returns list of Z layers defined for the graphical driver. Standard_EXPORT virtual void ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const; //! Sets the settings for a single Z layer. Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) = 0; //! Returns the settings of a single Z layer. Standard_EXPORT virtual const Graphic3d_ZLayerSettings& ZLayerSettings (const Graphic3d_ZLayerId theLayerId) const; //! Returns view associated with the window if it is exists and is activated. //! Returns Standard_True if the view associated to the window exists. virtual Standard_Boolean ViewExists (const Handle(Aspect_Window)& theWindow, Handle(Graphic3d_CView)& theView) = 0; //! returns Handle to display connection Standard_EXPORT const Handle(Aspect_DisplayConnection)& GetDisplayConnection() const; //! Returns a new identification number for a new structure. Standard_EXPORT Standard_Integer NewIdentification(); //! Frees the identifier of a structure. Standard_EXPORT void RemoveIdentification(const Standard_Integer theId); protected: //! Initializes the Driver Standard_EXPORT Graphic3d_GraphicDriver(const Handle(Aspect_DisplayConnection)& theDisp); protected: Handle(Aspect_DisplayConnection) myDisplayConnection; Aspect_GenId myStructGenId; NCollection_List myLayers; NCollection_DataMap myLayerIds; }; #endif // _Graphic3d_GraphicDriver_HeaderFile