// Copyright (c) 2017 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_FrameStats_HeaderFile #define _Graphic3d_FrameStats_HeaderFile #include #include #include #include #include class Graphic3d_CView; //! Class storing the frame statistics. class Graphic3d_FrameStats : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_FrameStats, Standard_Transient) public: //! Default constructor. Standard_EXPORT Graphic3d_FrameStats(); //! Destructor. Standard_EXPORT virtual ~Graphic3d_FrameStats(); //! Returns interval in seconds for updating meters across several frames; 1 second by default. Standard_Real UpdateInterval() const { return myUpdateInterval; } //! Sets interval in seconds for updating values. void SetUpdateInterval (Standard_Real theInterval) { myUpdateInterval = theInterval; } //! Prefer longer lines over more greater of lines. Standard_Boolean IsLongLineFormat() const { return myIsLongLineFormat; } //! Set if format should prefer longer lines over greater number of lines. void SetLongLineFormat (Standard_Boolean theValue) { myIsLongLineFormat = theValue; } //! Frame redraw started. Standard_EXPORT virtual void FrameStart (const Handle(Graphic3d_CView)& theView, bool theIsImmediateOnly); //! Frame redraw finished. Standard_EXPORT virtual void FrameEnd (const Handle(Graphic3d_CView)& theView, bool theIsImmediateOnly); public: //! Returns formatted string. Standard_EXPORT virtual TCollection_AsciiString FormatStats (Graphic3d_RenderingParams::PerfCounters theFlags) const; //! Fill in the dictionary with formatted statistic info. Standard_EXPORT virtual void FormatStats (TColStd_IndexedDataMapOfStringString& theDict, Graphic3d_RenderingParams::PerfCounters theFlags) const; //! Returns duration of the last frame in seconds. Standard_Real FrameDuration() const { return myFrameDuration; } //! Returns FPS (frames per seconds, elapsed time). //! This number indicates an actual frame rate averaged for several frames within UpdateInterval() duration, //! basing on a real elapsed time between updates. Standard_Real FrameRate() const { return LastDataFrame().FrameRate(); } //! Returns CPU FPS (frames per seconds, CPU time). //! This number indicates a PREDICTED frame rate, //! basing on CPU elapsed time between updates and NOT real elapsed time (which might include periods of CPU inactivity). //! Number is expected to be greater then actual frame rate returned by FrameRate(). //! Values significantly greater actual frame rate indicate that rendering is limited by GPU performance (CPU is stalled in-between), //! while values around actual frame rate indicate rendering being limited by CPU performance (GPU is stalled in-between). Standard_Real FrameRateCpu() const { return LastDataFrame().FrameRateCpu(); } //! Returns value of specified counter, cached between stats updates. //! Should NOT be called between ::FrameStart() and ::FrameEnd() calls. Standard_Size CounterValue (Graphic3d_FrameStatsCounter theCounter) const { return LastDataFrame()[theCounter]; } //! Returns value of specified timer for modification, should be called between ::FrameStart() and ::FrameEnd() calls. //! Should NOT be called between ::FrameStart() and ::FrameEnd() calls. Standard_Real TimerValue (Graphic3d_FrameStatsTimer theTimer) const { return LastDataFrame()[theTimer]; } //! Returns TRUE if some Layers have been culled. Standard_Boolean HasCulledLayers() const { return LastDataFrame()[Graphic3d_FrameStatsCounter_NbLayersNotCulled] != LastDataFrame()[Graphic3d_FrameStatsCounter_NbLayers]; } //! Returns TRUE if some structures have been culled. Standard_Boolean HasCulledStructs() const { return LastDataFrame()[Graphic3d_FrameStatsCounter_NbStructsNotCulled] != LastDataFrame()[Graphic3d_FrameStatsCounter_NbStructs]; } //! Returns last data frame, cached between stats updates. //! Should NOT be called between ::FrameStart() and ::FrameEnd() calls. const Graphic3d_FrameStatsData& LastDataFrame() const { return myCounters.Value (myLastFrameIndex); } //! Returns last data frame index. Standard_Integer LastDataFrameIndex() const { return myLastFrameIndex; } //! Returns data frames. const NCollection_Array1& DataFrames() const { return myCounters; } //! Returns data frames. NCollection_Array1& ChangeDataFrames() { return myCounters; } public: //! Returns value of specified counter for modification, should be called between ::FrameStart() and ::FrameEnd() calls. Standard_Size& ChangeCounter (Graphic3d_FrameStatsCounter theCounter) { return ActiveDataFrame()[theCounter]; } //! Returns value of specified timer for modification, should be called between ::FrameStart() and ::FrameEnd() calls. Standard_Real& ChangeTimer (Graphic3d_FrameStatsTimer theTimer) { return ActiveDataFrame()[theTimer]; } //! Returns currently filling data frame for modification, should be called between ::FrameStart() and ::FrameEnd() calls. Graphic3d_FrameStatsDataTmp& ActiveDataFrame() { return myCountersTmp; } protected: //! Method to collect statistics from the View; called by FrameEnd(). virtual void updateStatistics (const Handle(Graphic3d_CView)& theView, bool theIsImmediateOnly) = 0; protected: OSD_Timer myFpsTimer; //!< timer for FPS measurements Standard_Real myFrameStartTime; //!< time at the beginning of frame redraw Standard_Real myFrameDuration; //!< frame duration Standard_Real myUpdateInterval; //!< interval to update meters Standard_Size myFpsFrameCount; //!< FPS counter (within short measurement time slice) NCollection_Array1 myCounters; //!< data frames history Graphic3d_FrameStatsDataTmp myCountersTmp; //!< data frame values filled to be filled between FrameStart() and FrameEnd() calls Graphic3d_FrameStatsData myCountersMax; //!< data frame values with absolute maximum values in the history Standard_Integer myLastFrameIndex; //!< last data frame index Standard_Boolean myIsLongLineFormat; //!< prefer longer lines over greater number of lines }; #endif // _Graphic3d_FrameStats_HeaderFile